react源码学习之reconcile

执行工作单元performUnitOfWork

其函数原型为

javascript 复制代码
function performUnitOfWork(unitOfWork: Fiber): void

其步骤为

  1. 先执行当前的工作单元beginWork,返回下一执行单元(一般为子节点)
  2. 如果没有下一执行单元(即没有子节点),则表示当前单元执行完completeUnitOfWork
  3. completeUnitOfWork会更新当前的处理单元,如果是子节点,则看兄弟节点sibling,如果没有兄弟节点,则看父节点(return)
javascript 复制代码
function performUnitOfWork(unitOfWork: Fiber): void {
  // The current, flushed, state of this fiber is the alternate. Ideally
  // nothing should rely on this, but relying on it here means that we don't
  // need an additional field on the work in progress.
  const current = unitOfWork.alternate;

  let next;
  if (enableProfilerTimer && (unitOfWork.mode & ProfileMode) !== NoMode) {
    startProfilerTimer(unitOfWork);
    if (__DEV__) {
      next = runWithFiberInDEV(
        unitOfWork,
        beginWork,
        current,
        unitOfWork,
        entangledRenderLanes,
      );
    } else {
      next = beginWork(current, unitOfWork, entangledRenderLanes);
    }
    stopProfilerTimerIfRunningAndRecordDuration(unitOfWork);
  } else {
    if (__DEV__) {
      next = runWithFiberInDEV(
        unitOfWork,
        beginWork,
        current,
        unitOfWork,
        entangledRenderLanes,
      );
    } else {
      next = beginWork(current, unitOfWork, entangledRenderLanes);
    }
  }

  unitOfWork.memoizedProps = unitOfWork.pendingProps;
  if (next === null) {
    // If this doesn't spawn new work, complete the current work.
    completeUnitOfWork(unitOfWork);
  } else {
    workInProgress = next;
  }
}


function beginWork(
  current: Fiber | null,
  workInProgress: Fiber,
  renderLanes: Lanes,
): Fiber | null {
  if (__DEV__) {
    if (workInProgress._debugNeedsRemount && current !== null) {
      // This will restart the begin phase with a new fiber.
      const copiedFiber = createFiberFromTypeAndProps(
        workInProgress.type,
        workInProgress.key,
        workInProgress.pendingProps,
        workInProgress._debugOwner || null,
        workInProgress.mode,
        workInProgress.lanes,
      );
      copiedFiber._debugStack = workInProgress._debugStack;
      copiedFiber._debugTask = workInProgress._debugTask;
      return remountFiber(current, workInProgress, copiedFiber);
    }
  }

  if (current !== null) {
    const oldProps = current.memoizedProps;
    const newProps = workInProgress.pendingProps;

    if (
      oldProps !== newProps ||
      hasLegacyContextChanged() ||
      // Force a re-render if the implementation changed due to hot reload:
      (__DEV__ ? workInProgress.type !== current.type : false)
    ) {
      // If props or context changed, mark the fiber as having performed work.
      // This may be unset if the props are determined to be equal later (memo).
      didReceiveUpdate = true;
    } else {
      // Neither props nor legacy context changes. Check if there's a pending
      // update or context change.
      const hasScheduledUpdateOrContext = checkScheduledUpdateOrContext(
        current,
        renderLanes,
      );
      if (
        !hasScheduledUpdateOrContext &&
        // If this is the second pass of an error or suspense boundary, there
        // may not be work scheduled on `current`, so we check for this flag.
        (workInProgress.flags & DidCapture) === NoFlags
      ) {
        // No pending updates or context. Bail out now.
        didReceiveUpdate = false;
        return attemptEarlyBailoutIfNoScheduledUpdate(
          current,
          workInProgress,
          renderLanes,
        );
      }
      if ((current.flags & ForceUpdateForLegacySuspense) !== NoFlags) {
        // This is a special case that only exists for legacy mode.
        // See https://github.com/facebook/react/pull/19216.
        didReceiveUpdate = true;
      } else {
        // An update was scheduled on this fiber, but there are no new props
        // nor legacy context. Set this to false. If an update queue or context
        // consumer produces a changed value, it will set this to true. Otherwise,
        // the component will assume the children have not changed and bail out.
        didReceiveUpdate = false;
      }
    }
  } else {
    didReceiveUpdate = false;

    if (getIsHydrating() && isForkedChild(workInProgress)) {
      // Check if this child belongs to a list of muliple children in
      // its parent.
      //
      // In a true multi-threaded implementation, we would render children on
      // parallel threads. This would represent the beginning of a new render
      // thread for this subtree.
      //
      // We only use this for id generation during hydration, which is why the
      // logic is located in this special branch.
      const slotIndex = workInProgress.index;
      const numberOfForks = getForksAtLevel(workInProgress);
      pushTreeId(workInProgress, numberOfForks, slotIndex);
    }
  }

  // Before entering the begin phase, clear pending update priority.
  // TODO: This assumes that we're about to evaluate the component and process
  // the update queue. However, there's an exception: SimpleMemoComponent
  // sometimes bails out later in the begin phase. This indicates that we should
  // move this assignment out of the common path and into each branch.
  workInProgress.lanes = NoLanes;

  switch (workInProgress.tag) {
    case LazyComponent: {
      const elementType = workInProgress.elementType;
      return mountLazyComponent(
        current,
        workInProgress,
        elementType,
        renderLanes,
      );
    }
    case FunctionComponent: {
      const Component = workInProgress.type;
      return updateFunctionComponent(
        current,
        workInProgress,
        Component,
        workInProgress.pendingProps,
        renderLanes,
      );
    }
    case ClassComponent: {
      const Component = workInProgress.type;
      const unresolvedProps = workInProgress.pendingProps;
      const resolvedProps = resolveClassComponentProps(
        Component,
        unresolvedProps,
      );
      return updateClassComponent(
        current,
        workInProgress,
        Component,
        resolvedProps,
        renderLanes,
      );
    }
    case HostRoot:
      return updateHostRoot(current, workInProgress, renderLanes);
    case HostHoistable:
      if (supportsResources) {
        return updateHostHoistable(current, workInProgress, renderLanes);
      }
    // Fall through
    case HostSingleton:
      if (supportsSingletons) {
        return updateHostSingleton(current, workInProgress, renderLanes);
      }
    // Fall through
    case HostComponent:
      return updateHostComponent(current, workInProgress, renderLanes);
    case HostText:
      return updateHostText(current, workInProgress);
    case SuspenseComponent:
      return updateSuspenseComponent(current, workInProgress, renderLanes);
    case HostPortal:
      return updatePortalComponent(current, workInProgress, renderLanes);
    case ForwardRef: {
      return updateForwardRef(
        current,
        workInProgress,
        workInProgress.type,
        workInProgress.pendingProps,
        renderLanes,
      );
    }
    case Fragment:
      return updateFragment(current, workInProgress, renderLanes);
    case Mode:
      return updateMode(current, workInProgress, renderLanes);
    case Profiler:
      return updateProfiler(current, workInProgress, renderLanes);
    case ContextProvider:
      return updateContextProvider(current, workInProgress, renderLanes);
    case ContextConsumer:
      return updateContextConsumer(current, workInProgress, renderLanes);
    case MemoComponent: {
      return updateMemoComponent(
        current,
        workInProgress,
        workInProgress.type,
        workInProgress.pendingProps,
        renderLanes,
      );
    }
    case SimpleMemoComponent: {
      return updateSimpleMemoComponent(
        current,
        workInProgress,
        workInProgress.type,
        workInProgress.pendingProps,
        renderLanes,
      );
    }
    case IncompleteClassComponent: {
      if (disableLegacyMode) {
        break;
      }
      const Component = workInProgress.type;
      const unresolvedProps = workInProgress.pendingProps;
      const resolvedProps = resolveClassComponentProps(
        Component,
        unresolvedProps,
      );
      return mountIncompleteClassComponent(
        current,
        workInProgress,
        Component,
        resolvedProps,
        renderLanes,
      );
    }
    case IncompleteFunctionComponent: {
      if (disableLegacyMode) {
        break;
      }
      const Component = workInProgress.type;
      const unresolvedProps = workInProgress.pendingProps;
      const resolvedProps = resolveClassComponentProps(
        Component,
        unresolvedProps,
      );
      return mountIncompleteFunctionComponent(
        current,
        workInProgress,
        Component,
        resolvedProps,
        renderLanes,
      );
    }
    case SuspenseListComponent: {
      return updateSuspenseListComponent(current, workInProgress, renderLanes);
    }
    case ScopeComponent: {
      if (enableScopeAPI) {
        return updateScopeComponent(current, workInProgress, renderLanes);
      }
      break;
    }
    case ActivityComponent: {
      return updateActivityComponent(current, workInProgress, renderLanes);
    }
    case OffscreenComponent: {
      return updateOffscreenComponent(
        current,
        workInProgress,
        renderLanes,
        workInProgress.pendingProps,
      );
    }
    case LegacyHiddenComponent: {
      if (enableLegacyHidden) {
        return updateLegacyHiddenComponent(
          current,
          workInProgress,
          renderLanes,
        );
      }
      break;
    }
    case CacheComponent: {
      return updateCacheComponent(current, workInProgress, renderLanes);
    }
    case TracingMarkerComponent: {
      if (enableTransitionTracing) {
        return updateTracingMarkerComponent(
          current,
          workInProgress,
          renderLanes,
        );
      }
      break;
    }
    case ViewTransitionComponent: {
      if (enableViewTransition) {
        return updateViewTransition(current, workInProgress, renderLanes);
      }
      break;
    }
    case Throw: {
      // This represents a Component that threw in the reconciliation phase.
      // So we'll rethrow here. This might be a Thenable.
      throw workInProgress.pendingProps;
    }
  }

  throw new Error(
    `Unknown unit of work tag (${workInProgress.tag}). This error is likely caused by a bug in ` +
      'React. Please file an issue.',
  );
}

function completeUnitOfWork(unitOfWork: Fiber): void {
  // Attempt to complete the current unit of work, then move to the next
  // sibling. If there are no more siblings, return to the parent fiber.
  let completedWork: Fiber = unitOfWork;
  do {
    if ((completedWork.flags & Incomplete) !== NoFlags) {
      // This fiber did not complete, because one of its children did not
      // complete. Switch to unwinding the stack instead of completing it.
      //
      // The reason "unwind" and "complete" is interleaved is because when
      // something suspends, we continue rendering the siblings even though
      // they will be replaced by a fallback.
      const skipSiblings = workInProgressRootDidSkipSuspendedSiblings;
      unwindUnitOfWork(completedWork, skipSiblings);
      return;
    }

    // The current, flushed, state of this fiber is the alternate. Ideally
    // nothing should rely on this, but relying on it here means that we don't
    // need an additional field on the work in progress.
    const current = completedWork.alternate;
    const returnFiber = completedWork.return;

    let next;
    startProfilerTimer(completedWork);
    if (__DEV__) {
      next = runWithFiberInDEV(
        completedWork,
        completeWork,
        current,
        completedWork,
        entangledRenderLanes,
      );
    } else {
      next = completeWork(current, completedWork, entangledRenderLanes);
    }
    if (enableProfilerTimer && (completedWork.mode & ProfileMode) !== NoMode) {
      // Update render duration assuming we didn't error.
      stopProfilerTimerIfRunningAndRecordIncompleteDuration(completedWork);
    }
    if (next !== null) {
      // Completing this fiber spawned new work. Work on that next.
      workInProgress = next;
      return;
    }

    const siblingFiber = completedWork.sibling;
    if (siblingFiber !== null) {
      // If there is more work to do in this returnFiber, do that next.
      workInProgress = siblingFiber;
      return;
    }
    // Otherwise, return to the parent
    // $FlowFixMe[incompatible-type] we bail out when we get a null
    completedWork = returnFiber;
    // Update the next thing we're working on in case something throws.
    workInProgress = completedWork;
  } while (completedWork !== null);

  // We've reached the root.
  if (workInProgressRootExitStatus === RootInProgress) {
    workInProgressRootExitStatus = RootCompleted;
  }
}

beginWork根据tag作不同的处理

tag 处理
LazyComponent mountLazyComponent
FunctionComponent updateFunctionComponent
ClassComponent updateClassComponent
HostRoot updateHostRoot
HostHoistable updateHostHoistable
HostSingleton updateHostSingleton
HostComponent updateHostComponent
HostText updateHostText
SuspenseComponent updateSuspenseComponent
HostPortal updatePortalComponent
ForwardRef updateForwardRef
Fragment updateFragment
Mode updateMode
Profiler updateProfiler
ContextProvider updateContextProvider
ContextConsumer updateContextConsumer
MemoComponent updateMemoComponent
SimpleMemoComponent updateSimpleMemoComponent
IncompleteClassComponent mountIncompleteClassComponent
IncompleteFunctionComponent mountIncompleteFunctionComponent
SuspenseListComponent updateSuspenseListComponent
ScopeComponent updateScopeComponent
ActivityComponent updateActivityComponent
OffscreenComponent updateOffscreenComponent
LegacyHiddenComponent updateLegacyHiddenComponent
CacheComponent updateCacheComponent
TracingMarkerComponent updateTracingMarkerComponent
ViewTransitionComponent updateViewTransition
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