Unity & Unreal Engine的官方.gitignore

gitignore/Unity.gitignore at main · github/gitignore

gitignore/UnrealEngine.gitignore at main · github/gitignore

Unity的.gitignore

cs 复制代码
# This .gitignore file should be placed at the root of your Unity project directory
#
# Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore
#
/[Ll]ibrary/
/[Tt]emp/
/[Oo]bj/
/[Bb]uild/
/[Bb]uilds/
/[Ll]ogs/
/[Uu]ser[Ss]ettings/

# MemoryCaptures can get excessive in size.
# They also could contain extremely sensitive data
/[Mm]emoryCaptures/

# Recordings can get excessive in size
/[Rr]ecordings/

# Uncomment this line if you wish to ignore the asset store tools plugin
# /[Aa]ssets/AssetStoreTools*

# Autogenerated Jetbrains Rider plugin
/[Aa]ssets/Plugins/Editor/JetBrains*

# Visual Studio cache directory
.vs/

# Gradle cache directory
.gradle/

# Autogenerated VS/MD/Consulo solution and project files
ExportedObj/
.consulo/
*.csproj
*.unityproj
*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
*.mdb
*.opendb
*.VC.db

# Unity3D generated meta files
*.pidb.meta
*.pdb.meta
*.mdb.meta

# Unity3D generated file on crash reports
sysinfo.txt

# Builds
*.apk
*.aab
*.unitypackage
*.app

# Crashlytics generated file
crashlytics-build.properties

# Packed Addressables
/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*

# Temporary auto-generated Android Assets
/[Aa]ssets/[Ss]treamingAssets/aa.meta
/[Aa]ssets/[Ss]treamingAssets/aa/*

Unreal的.gitignore:

cs 复制代码
# Visual Studio 2015 user specific files
.vs/

# Compiled Object files
*.slo
*.lo
*.o
*.obj

# Precompiled Headers
*.gch
*.pch

# Compiled Dynamic libraries
*.so
*.dylib
*.dll

# Fortran module files
*.mod

# Compiled Static libraries
*.lai
*.la
*.a
*.lib

# Executables
*.exe
*.out
*.app
*.ipa

# These project files can be generated by the engine
*.xcodeproj
*.xcworkspace
*.sln
*.suo
*.opensdf
*.sdf
*.VC.db
*.VC.opendb

# Precompiled Assets
SourceArt/**/*.png
SourceArt/**/*.tga

# Binary Files
Binaries/*
Plugins/*/Binaries/*

# Builds
Build/*

# Whitelist PakBlacklist-<BuildConfiguration>.txt files
!Build/*/
Build/*/**
!Build/*/PakBlacklist*.txt

# Don't ignore icon files in Build
!Build/**/*.ico

# Built data for maps
*_BuiltData.uasset

# Configuration files generated by the Editor
Saved/*

# Compiled source files for the engine to use
Intermediate/*
Plugins/*/Intermediate/*

# Cache files for the editor to use
DerivedDataCache/*
相关推荐
平行云1 分钟前
实时云渲染信创架构解析:从GPU池化到全栈适配的技术演进
linux·unity·docker·ue5·webgl·数字孪生·实时云渲染
玖玥拾2 小时前
Lua 基础语法(五)Unity xLua基础配置与 C# 访问 Lua
开发语言·unity·c#·lua
玖玥拾20 小时前
Lua 基础语法(二)
开发语言·unity·lua
点心的游戏开发世界1 天前
GDScript 入门笔记(十六):文件读写与数据持久化
开发语言·笔记·游戏引擎·godot
点心的游戏开发世界1 天前
GDScript 入门笔记(十三):字符串操作
开发语言·笔记·游戏引擎·godot
点心的游戏开发世界1 天前
GDScript 入门笔记(十二):类型系统进阶
笔记·游戏引擎·godot
玖玥拾1 天前
Lua 基础语法(三) 元表 metatable、元方法、模拟面向对象
开发语言·unity·lua
点心的游戏开发世界2 天前
GDScript 入门笔记(十一):Lambda 与匿名函数
开发语言·笔记·游戏引擎·godot
公爵爱学习2 天前
无人机多点巡航
游戏引擎·无人机·cocos2d
公爵爱学习2 天前
关于无人机定点飞行的一些解释和Matlab程序绘制
游戏引擎·无人机·cocos2d