《C++新经典设计模式》之第9章 命令模式
命令模式.cpp
cpp
#include <iostream>
#include <list>
#include <memory>
using namespace std;
// 5种角色
// Receiver(接收者),Cook,提供请求业务的处理接口
// Invoker(调用者),Waiter,发送请求,通过命令对象执行请求
// Command(抽象命令),声明执行操作的接口
// ConcreteCommand(具体命令),通过调用Receiver相关操作执行请求
// Client(客户端),创建具体命令并设定接收者,创建调用者并驱动执行命令动作
// 将请求或命令封装为对象,通过参数进行传递,对象化的对象可以排队执行或者撤销
namespace ns1
{
class Cook // 厨师类
{
public:
void cook_fish() { cout << "fish" << endl; } // 做红烧鱼
void cook_meat() { cout << "meat" << endl; } // 做锅包肉
};
class Command // 厨师做的每样菜品对应的抽象类
{
protected:
shared_ptr<Cook> m_pcook;
public:
Command(const shared_ptr<Cook> &pcook) : m_pcook(pcook) {}
virtual ~Command() {}
virtual void Execute() = 0;
};
class CommandFish : public Command // 做红烧鱼菜品命令(顾客下的红烧鱼菜品便签)
{
public:
CommandFish(const shared_ptr<Cook> &pcook) : Command(pcook) {}
void Execute() override { m_pcook->cook_fish(); }
};
class CommandMeat : public Command // 做锅包肉菜品命令(顾客下的锅包肉菜品便签)
{
public:
CommandMeat(const shared_ptr<Cook> &pcook) : Command(pcook) {}
void Execute() override { m_pcook->cook_meat(); }
};
class Waiter0 // 服务员类
{
shared_ptr<Command> m_pcommand; // 服务员手中握着顾客书写的菜品便签
public:
void SetCommand(const shared_ptr<Command> &pcommand) { m_pcommand = pcommand; } // 顾客将便签交给服务员
void Notify() { m_pcommand->Execute(); } // 服务员将便签交到厨师手里让厨师开始做菜
};
class Waiter
{
private:
// 一个便签中可以包含多个菜品甚至可以一次收集多个顾客的便签,达到一次性通知厨师做多道菜的效果
list<shared_ptr<Command>> m_commlist; // 菜品列表,每道菜品作为一项,如果一个便签中有多个菜品,则这里将包含多项
public:
// 将顾客的便签增加到便签列表中,即便一个便签中包含多道菜品,这也相当于一道一道菜品加入到列表中
void AddCommand(const shared_ptr<Command> &pcommand)
{
m_commlist.push_back(pcommand);
}
void DelCommand(const shared_ptr<Command> &pcommand) // 如果顾客想撤单则将便签从列表中删除
{
m_commlist.remove(pcommand);
}
void Notify() // 服务员将所有便签一次性交到厨师手里让厨师开始按顺序做菜
{
for (auto iter = m_commlist.cbegin(); iter != m_commlist.cend(); ++iter) // 依次让厨师做每一道菜品
(*iter)->Execute();
}
};
}
namespace ns2
{
class Cook // 厨师类
{
public:
void cook_fish() { cout << "fish" << endl; } // 做红烧鱼
void cook_meat() { cout << "meat" << endl; } // 做锅包肉
};
class Command // 厨师做的每样菜品对应的抽象类
{
protected:
shared_ptr<Cook> m_pcook;
public:
Command(const shared_ptr<Cook> &pcook) : m_pcook(pcook) {}
virtual ~Command() {}
virtual void Execute() = 0;
};
class CommandFish : public Command // 做红烧鱼菜品命令(顾客下的红烧鱼菜品便签)
{
public:
CommandFish(const shared_ptr<Cook> &pcook) : Command(pcook) {}
void Execute() override { m_pcook->cook_fish(); }
};
class CommandMeat : public Command // 做锅包肉菜品命令(顾客下的锅包肉菜品便签)
{
public:
CommandMeat(const shared_ptr<Cook> &pcook) : Command(pcook) {}
void Execute() override { m_pcook->cook_meat(); }
};
class Traineewaiter // 实习服务员类
{
shared_ptr<Command> m_pcommand; // 实习服务员手中握着顾客书写的菜品便签
public:
Traineewaiter(const shared_ptr<Command> &pcommand) : m_pcommand(pcommand) {}
void Notify() // 实习服务员将便签交到厨师手里让厨师开始做菜
{
if (m_pcommand != nullptr)
m_pcommand->Execute();
}
};
}
namespace ns3
{
class Cook // 厨师类
{
public:
void cook_fish() { cout << "fish" << endl; } // 做红烧鱼
void cook_meat() { cout << "meat" << endl; } // 做锅包肉
};
class Command // 厨师做的每样菜品对应的抽象类
{
protected:
shared_ptr<Cook> m_pcook;
public:
Command(const shared_ptr<Cook> &pcook = nullptr) : m_pcook(pcook) {}
virtual ~Command() {}
virtual void Execute() = 0;
};
class CommandFish : public Command // 做红烧鱼菜品命令(顾客下的红烧鱼菜品便签
{
public:
CommandFish(const shared_ptr<Cook> &pcook = nullptr) : Command(pcook) {}
void Execute() override
{
if (m_pcook != nullptr)
m_pcook->cook_fish();
}
};
class CommandMeat : public Command // 做锅包肉菜品命令(顾客下的锅包肉菜品便签)
{
public:
CommandMeat(const shared_ptr<Cook> &pcook = nullptr) : Command(pcook) {}
void Execute() override
{
if (m_pcook != nullptr)
m_pcook->cook_meat();
}
};
class CommandMacro : public Command // 宏命令:把多个命令组合
{
list<shared_ptr<Command>> m_commlist;
public:
void AddCommand(const shared_ptr<Command> &pcommand)
{
m_commlist.push_back(pcommand);
}
virtual void Execute()
{
for (auto iter = m_commlist.cbegin(); iter != m_commlist.cend(); ++iter)
(*iter)->Execute();
}
};
class Traineewaiter // 实习服务员类
{
shared_ptr<Command> m_pcommand; // 实习服务员手中握着顾客书写的菜品便签
public:
Traineewaiter(const shared_ptr<Command> &pcommand = nullptr) : m_pcommand(pcommand) {}
void Notify() // 实习服务员将便签交到厨师手里让厨师开始做菜
{
if (m_pcommand != nullptr)
m_pcommand->Execute();
}
};
}
namespace ns4
{
class TC
{
public:
void operator()(int tv)
{
cout << "TC::operator(int tv), tv=" << tv << endl;
}
public:
int operator()(int tv1, int tv2)
{
cout << "TC::operator(int tv1, int tv2), tv1=" << tv1 << ", tv2=" << tv2 << endl;
return tv1 + tv2;
}
};
template <class T> // T代表可调用对象的类型
void functmptest(T callobj) // callobj是个可调用对象
{
callobj(100);
}
}
int main()
{
#if 0
using namespace ns1;
shared_ptr<Cook> pcook(new Cook());
pcook->cook_fish();
pcook->cook_meat();
#endif
#if 0
using namespace ns1;
shared_ptr<Cook> cook(new Cook());
shared_ptr<Command> pcmd1(new CommandFish(cook));
pcmd1->Execute(); // 做红烧鱼
shared_ptr<Command> pcmd2(new CommandMeat(cook));
pcmd2->Execute(); // 做锅包肉
#endif
#if 0
using namespace ns1;
shared_ptr<Cook> cook(new Cook());
shared_ptr<Command> pcmd1(new CommandFish(cook));
shared_ptr<Command> pcmd2(new CommandMeat(cook));
shared_ptr<Waiter0> pwaiter(new Waiter0());
pwaiter->SetCommand(pcmd1);
pwaiter->Notify(); // 做红烧鱼
pwaiter->SetCommand(pcmd2);
pwaiter->Notify(); // 做锅包肉
#endif
#if 0
using namespace ns1;
shared_ptr<Cook> cook(new Cook());
shared_ptr<Command> pcmd1(new CommandFish(cook));
shared_ptr<Command> pcmd2(new CommandMeat(cook));
shared_ptr<Waiter> pwaiter(new Waiter());
// 把多道菜品分别加入到菜品列表中
pwaiter->AddCommand(pcmd1);
pwaiter->AddCommand(pcmd2);
// 服务员一次性通知厨师做多道菜
pwaiter->Notify();
#endif
#if 0
using namespace ns2;
shared_ptr<Cook> cook(new Cook());
shared_ptr<Command> pcmd1(new CommandFish(cook));
shared_ptr<Command> pcmd2(new CommandMeat(cook));
shared_ptr<Traineewaiter> pwaitersx1(new Traineewaiter(pcmd1));
pwaitersx1->Notify(); // 做红烧鱼
shared_ptr<Traineewaiter> pwaitersx2(new Traineewaiter(pcmd2));
pwaitersx2->Notify(); // 做锅包肉
#endif
#if 0
using namespace ns3;
shared_ptr<Cook> cook(new Cook());
shared_ptr<Command> pcmd1(new CommandFish(cook));
shared_ptr<Command> pcmd2(new CommandMeat(cook));
shared_ptr<CommandMacro> pcmd(new CommandMacro());
shared_ptr<Traineewaiter> pwaiter(new Traineewaiter(pcmd));
pcmd->AddCommand(pcmd1);
pcmd->AddCommand(pcmd2);
pwaiter->Notify();
#endif
#if 1
using namespace ns4;
TC tc;
tc(20); // 调用的是()操作符,这就是个可调用对象。等价于tc.operator()(20);
cout << tc(30, 50) << endl;
functmptest(tc);
#endif
cout << "Over!\n";
return 0;
}