骑砍战团MOD开发(39)-RTS塔防保卫卡拉迪亚大陆

骑砍1战团mod开发-RTS塔防保卫卡拉迪亚大陆_哔哩哔哩bilibili_骑马与砍杀https://www.bilibili.com/video/BV1hw411E7bP/骑砍战团MOD开发(28)-骑砍联盟之RTS大规模军团竞技-CSDN博客文章浏览阅读369次,点赞11次,收藏7次。【代码】骑砍战团MOD开发(28)-骑砍联盟之RTS大规模军团竞技。https://blog.csdn.net/qq_35829452/article/details/135305251

     #mine press ctrl+lbtn
     (0, 0.1, 0, [(key_is_down, key_left_control),(key_clicked, key_left_mouse_button),(eq, "$g_RTS_battle_mode", 1)],[
        (init_position, pos3),
        (call_script, "script_RTS_mouse_pos_to_3d_pos"),
        (set_spawn_position, pos3),
        (spawn_scene_prop, "spr_RTS_mine_flag"),
        (spawn_scene_prop, "spr_RTS_mine"),
        (scene_prop_set_slot, reg0, scene_prop_is_boom, 0),
     ]),
     (0.5, 0, 0, [], [
        (get_player_agent_no, ":player_agent"),
        (try_for_prop_instances, ":instance_no", "spr_RTS_mine"),
          (try_begin),
             (scene_prop_slot_eq, ":instance_no", scene_prop_is_boom, 0),
             (init_position, pos1),
             (prop_instance_get_position, pos1, ":instance_no"),
		     (set_fixed_point_multiplier, 100),
             (assign, ":is_enemy_around", 0),
             (try_for_agents, ":agent_no", pos1, 100),
			   (try_begin),
			      (agent_is_alive, ":agent_no"),
                  (neg|agent_is_ally, ":agent_no"),
                  (agent_is_human, ":agent_no"),
			      (agent_deliver_damage_to_agent, ":player_agent", ":agent_no", 200, "itm_flintlock_pistol"),
				  (assign, ":is_enemy_around", 1),
			   (try_end),
             (try_end),
		     (try_begin),
			    (eq, ":is_enemy_around", 1),
			    (play_sound, "snd_god_mine_boom"),
			    (scene_prop_fade_out, ":instance_no", 1),
                (prop_instance_get_position, pos1, ":instance_no"),
			    (particle_system_burst, "psys_dummy_smoke_big", pos1, 30),
			    (scene_prop_set_slot, ":instance_no", scene_prop_is_boom, 1),
		     (try_end),
          (try_end),
        (try_end),
     ]),
     #tower press alt+lbtn
     (0, 0.1, 0, [(key_is_down, key_left_alt),(key_clicked, key_left_mouse_button),(eq, "$g_RTS_battle_mode", 1)],[
        (init_position, pos3),
        (call_script, "script_RTS_mouse_pos_to_3d_pos"),
        (set_spawn_position, pos3),
        (spawn_scene_prop, "spr_RTS_tower"),
        
        (position_move_z, pos3, 600),
        (set_spawn_position, pos3),
        (try_for_range, ":index", 0, 5),
          (spawn_agent, "trp_sarranid_master_archer"),
          (agent_set_team, reg0, 1),
        (try_end),
        (position_move_z, pos3, -600),
        (position_move_y, pos3, 950),
        (position_rotate_x, pos3, 60),
        (set_spawn_position, pos3),
        (spawn_scene_prop, "spr_siege_ladder_10m"),
     ]),
相关推荐
Clarify5 天前
一种增量式的状态同步方案
后端·游戏开发
Thomas_YXQ11 天前
Unity3D项目为什么要使用FairyGUI
开发语言·unity·游戏引擎·unity3d·游戏开发
Raysen15 天前
GridLayout玩出花系列-使用Android原生GridLayout控件打造方块消除小游戏
android·游戏开发
Thomas_YXQ25 天前
Unity3D ngui和ugui区别与优缺点详解
服务器·游戏·unity·unity3d·游戏开发
刘好念1 个月前
[UE5学习] 一、使用源代码安装UE5.4
ue5·游戏开发
懷淰メ1 个月前
PyQt飞机大战游戏(附下载地址)
开发语言·python·qt·游戏·pyqt·游戏开发·pyqt5
Thomas游戏开发1 个月前
Unity3D 逻辑服的Entity, ComponentData与System划分详解
前端框架·unity3d·游戏开发
Thomas_YXQ2 个月前
Unity3D中管理Shader效果详解
开发语言·游戏·unity·unity3d·游戏开发
Ljw...2 个月前
C++游戏开发
c++·c·游戏开发
北冥没有鱼啊2 个月前
ue5 扇形射线检测和鼠标拖拽物体
游戏·ue5·ue4·游戏开发·虚幻