1.基础知识
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2.求两个对象之间的距离
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3.脚本
cs
// 存储目标对象的对象
GameObject target;
// 存储两者之间的距离
float distance;
void Start()
{
// 用Find()找到指定游戏对象
target = GameObject.Find("Cube");
// 使用Vector3.Distance(起始位置,结束位置)
distance = Vector3.Distance(target.transform.position, this.transform.position);
Debug.Log("正方体和摄像机之间的距离:" + distance);
}