前言
弹幕是什么?这里是使用动画将控件弹起来,通过C#提供的多样化动画类型,我们可以制做出丰富的界面效果。主要有基于时间的动画和基于属性的动画。
1、Animatable
一个提供动画支持的抽象类。
继承
Animatable
2、DoubleAnimation 类
在指定的 Duration 期间使用线性内插对两个目标值之间的 Double 属性值进行动画处理。是一种简单线性动画,仅由变化起点、变化终点、变化幅度、变化时间4个要素构成。三个细节:开始值(From)、结束值(To)和整个动画执行的时间(Duration)。
cs
private void Button_Click(object sender, RoutedEventArgs e)
{
DoubleAnimation daX = new DoubleAnimation();
DoubleAnimation daY = new DoubleAnimation();
//设置反弹
BounceEase be = new BounceEase();
be.Bounces = 3;
be.Bounciness = 3;
daY.EasingFunction = be;
//指定起点
daX.From = 300D;
daY.From = 300D;
//指定终点
//Random r = new Random();
//daX.To = r.NextDouble() * 300;
//daY.To = r.NextDouble() * 300;
//指定时长
Duration duration = new Duration(TimeSpan.FromMilliseconds(2000));
daX.Duration = duration;
daY.Duration = duration;
//动画的主体是TranslateTransform变形,而非Button
this.tt.BeginAnimation(TranslateTransform.XProperty, daX);
this.tt.BeginAnimation(TranslateTransform.YProperty, daY);
}
3、DoubleAnimationUsingPath
使用 PathGeometry 在两个或多个目标值之间对 Double 属性值进行动画处理,以指定这些值。 此动画可用于沿路径移动可视对象。
cs
//从XAML代码中获取移动路径数据
PathGeometry pg = this.LayoutRoot.FindResource("movingPath") as PathGeometry;
Duration duration = new Duration(TimeSpan.FromMilliseconds(600));
//创建动画
DoubleAnimationUsingPath dapX = new DoubleAnimationUsingPath();
dapX.PathGeometry = pg;
dapX.Source = PathAnimationSource.X;
dapX.Duration = duration;
DoubleAnimationUsingPath dapY = new DoubleAnimationUsingPath();
dapY.PathGeometry = pg;
dapY.Source = PathAnimationSource.Y;
dapY.Duration = duration;
//自动返回、永远循环
dapX.AutoReverse = true;
dapX.RepeatBehavior = RepeatBehavior.Forever;
dapY.AutoReverse = true;
dapY.RepeatBehavior = RepeatBehavior.Forever;
//执行动画
this.tt.BeginAnimation(TranslateTransform.XProperty, dapX);
this.tt.BeginAnimation(TranslateTransform.YProperty, dapY);
4、DoubleAnimationUsingKeyFrames
根据一组 KeyFrames 对 Double 属性的值进行动画处理。
关键帧动画的目标值由其 KeyFrames 属性定义,该属性包含对象的集合 DoubleKeyFrame 。 每个都 DoubleKeyFrame 定义了动画的一段,其自己的目标和 ValueKeyTime。 当动画运行时,它会在指定的关键时间从一个键值前进到下一个键值。
有三种类型的 DoubleKeyFrame 类,每个支持的内插方法各有一种: LinearDoubleKeyFrame、 DiscreteDoubleKeyFrame和 SplineDoubleKeyFrame。
与 不同, DoubleAnimation可以 DoubleAnimationUsingKeyFrames 具有两个以上的目标值。 还可以控制单个 DoubleKeyFrame 段的内插方法。
cs
DoubleAnimationUsingKeyFrames dakX = new DoubleAnimationUsingKeyFrames();
DoubleAnimationUsingKeyFrames dakY = new DoubleAnimationUsingKeyFrames();
//设置动画总时长
dakX.Duration = new Duration(TimeSpan.FromMilliseconds(900));
dakY.Duration = new Duration(TimeSpan.FromMilliseconds(900));
//创建、添加关键帧
LinearDoubleKeyFrame x_kf_1 = new LinearDoubleKeyFrame();
LinearDoubleKeyFrame x_kf_2 = new LinearDoubleKeyFrame();
LinearDoubleKeyFrame x_kf_3 = new LinearDoubleKeyFrame();
x_kf_1.KeyTime = KeyTime.FromTimeSpan(TimeSpan.FromMilliseconds(300));
x_kf_1.Value = 200;
x_kf_2.KeyTime = KeyTime.FromTimeSpan(TimeSpan.FromMilliseconds(600));
x_kf_2.Value = 0;
x_kf_3.KeyTime = KeyTime.FromTimeSpan(TimeSpan.FromMilliseconds(900));
x_kf_3.Value = 200;
dakX.KeyFrames.Add(x_kf_1);
dakX.KeyFrames.Add(x_kf_2);
dakX.KeyFrames.Add(x_kf_3);
LinearDoubleKeyFrame y_kf_1 = new LinearDoubleKeyFrame();
LinearDoubleKeyFrame y_kf_2 = new LinearDoubleKeyFrame();
LinearDoubleKeyFrame y_kf_3 = new LinearDoubleKeyFrame();
y_kf_1.KeyTime = KeyTime.FromTimeSpan(TimeSpan.FromMilliseconds(300));
y_kf_1.Value = 0;
y_kf_2.KeyTime = KeyTime.FromTimeSpan(TimeSpan.FromMilliseconds(600));
y_kf_2.Value = 180;
y_kf_3.KeyTime = KeyTime.FromTimeSpan(TimeSpan.FromMilliseconds(900));
y_kf_3.Value = 180;
dakY.KeyFrames.Add(y_kf_1);
dakY.KeyFrames.Add(y_kf_2);
dakY.KeyFrames.Add(y_kf_3);
//执行动画
this.tt.BeginAnimation(TranslateTransform.XProperty, dakX);
this.tt.BeginAnimation(TranslateTransform.YProperty, dakY);
5、高级动画
AccelerationRation加速速率,介于0.0和0.1之间。
DecelerationRation减速速度,介于0.0和0.1之间。
SpeedRation动画实际播放速度与正常速度的比值。
AutoReverse是否以相反的动画方式从终止值返回起始值。
RepeatBehavior动画重复行为,取0为不播放,使用double类型值 可控制循环次数,取RepeatBehavior.Forver为永远循环。
EasingFunction缓冲式渐变。
6、场景动画
并行执行的一组动画。
以交互方式控制情节提要,可控制的情节提要可以暂停、恢复、查找、停止和删除。
数据绑定和对时间线进行动画处理。
后台代码方式实现
cs
Duration duration = new Duration(TimeSpan.FromMilliseconds(600));
//红色小球匀速移动
DoubleAnimation daRx = new DoubleAnimation();
daRx.Duration = duration;
daRx.To = 600;
//绿色小球变速运动
DoubleAnimationUsingKeyFrames dakGx = new DoubleAnimationUsingKeyFrames();
dakGx.Duration = duration;
SplineDoubleKeyFrame kfG = new SplineDoubleKeyFrame(600, KeyTime.FromPercent(1.0));
kfG.KeySpline = new KeySpline(1, 0, 0, 1);
dakGx.KeyFrames.Add(kfG);
//蓝色小球变速运行
DoubleAnimationUsingKeyFrames dakBx = new DoubleAnimationUsingKeyFrames();
dakBx.Duration = duration;
SplineDoubleKeyFrame kfB = new SplineDoubleKeyFrame(600, KeyTime.FromPercent(1.0));
kfB.KeySpline = new KeySpline(0, 1, 1, 0);
dakBx.KeyFrames.Add(kfB);
//创建场景
Storyboard storyboard = new Storyboard();
Storyboard.SetTargetName(daRx, "ttR");
Storyboard.SetTargetProperty(daRx, new PropertyPath(TranslateTransform.XProperty));
Storyboard.SetTargetName(dakGx, "ttG");
Storyboard.SetTargetProperty(dakGx, new PropertyPath(TranslateTransform.XProperty));
Storyboard.SetTargetName(dakBx, "ttB");
Storyboard.SetTargetProperty(dakBx, new PropertyPath(TranslateTransform.XProperty));
storyboard.Duration = duration;
storyboard.Children.Add(daRx);
storyboard.Children.Add(dakGx);
storyboard.Children.Add(dakBx);
storyboard.Begin(this);
storyboard.Completed += (a, b) => { MessageBox.Show(ttR.X.ToString()); };
前台XAML方式实现
html
<!--按钮-->
<Button Content="Go!" Grid.Column="1" Grid.RowSpan="3">
<Button.Triggers>
<EventTrigger RoutedEvent="Button.Click">
<BeginStoryboard>
<Storyboard Duration="0:0:0:6">
<!--红色小球动画-->
<DoubleAnimation Storyboard.TargetProperty="X"
Storyboard.TargetName="ttR"
To="400"
Duration="0:0:0:6" />
<!--绿色小球动画-->
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="X"
Storyboard.TargetName="ttG"
Duration="0:0:0:6" >
<SplineDoubleKeyFrame KeyTime="0:0:0:6" Value="400" KeySpline="1,0,0,1"/>
</DoubleAnimationUsingKeyFrames>
<!--蓝色小球动画-->
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="X"
Storyboard.TargetName="ttB"
Duration="0:0:0:6" >
<SplineDoubleKeyFrame KeyTime="0:0:0:6" Value="400" KeySpline="0,1,1,0"/>
</DoubleAnimationUsingKeyFrames>
</Storyboard>
</BeginStoryboard>
</EventTrigger>
</Button.Triggers>
</Button>