水果消消乐 - 困难模式
以下是一个基于Python和Pygame的水果消消乐游戏实现,包含困难模式的特点:
import pygame
import random
import sys
from pygame.locals import *
# 初始化
pygame.init()
pygame.mixer.init()
# 游戏常量
FPS = 60
WINDOW_WIDTH = 800
WINDOW_HEIGHT = 600
GRID_SIZE = 8
CELL_SIZE = 60
GRID_OFFSET_X = (WINDOW_WIDTH - GRID_SIZE * CELL_SIZE) // 2
GRID_OFFSET_Y = (WINDOW_HEIGHT - GRID_SIZE * CELL_SIZE) // 2 + 20
# 颜色
WHITE = (255, 255, 255)
BLACK = (0, 0, 0)
BACKGROUND_COLOR = (230, 230, 250)
GRID_COLOR = (200, 200, 220)
# 水果类型
FRUITS = ['apple', 'banana', 'orange', 'pear', 'watermelon', 'strawberry', 'grape']
FRUIT_COLORS = {
'apple': (255, 50, 50),
'banana': (255, 255, 100),
'orange': (255, 165, 0),
'pear': (150, 255, 150),
'watermelon': (100, 200, 100),
'strawberry': (255, 100, 150),
'grape': (150, 50, 200)
}
# 困难模式设置
TIME_LIMIT = 90 # 90秒时间限制
MOVE_LIMIT = 25 # 25步限制
TARGET_SCORE = 2000 # 目标分数
class Fruit:
def __init__(self, x, y, type):
self.x = x
self.y = y
self.type = type
self.color = FRUIT_COLORS[type]
self.selected = False
self.scale = 1.0
self.scale_direction = 1
def draw(self, surface):
rect = pygame.Rect(
GRID_OFFSET_X + self.x * CELL_SIZE + 5,
GRID_OFFSET_Y + self.y * CELL_SIZE + 5,
CELL_SIZE - 10,
CELL_SIZE - 10
)
if self.selected:
pygame.draw.rect(surface, WHITE, rect, 3)
# 绘制水果(简化版,实际游戏可以用图片)
pygame.draw.ellipse(surface, self.color, rect)
# 水果动画效果
if self.scale < 0.95 or self.scale > 1.05:
self.scale_direction *= -1
self.scale += 0.005 * self.scale_direction
class Game:
def __init__(self):
self.clock = pygame.time.Clock()
self.screen = pygame.display.set_mode((WINDOW_WIDTH, WINDOW_HEIGHT))
pygame.display.set_caption('水果消消乐 - 困难模式')
self.font = pygame.font.SysFont('Arial', 24)
self.big_font = pygame.font.SysFont('Arial', 48)
self.grid = [[None for _ in range(GRID_SIZE)] for _ in range(GRID_SIZE)]
self.selected = None
self.score = 0
self.time_left = TIME_LIMIT
self.moves_left = MOVE_LIMIT
self.game_over = False
self.win = False
self.last_time = pygame.time.get_ticks()
# 初始化网格
self.initialize_grid()
def initialize_grid(self):
# 确保初始网格没有匹配项
while True:
for y in range(GRID_SIZE):
for x in range(GRID_SIZE):
self.grid[y][x] = Fruit(x, y, random.choice(FRUITS))
if not self.check_matches(False):
break
def draw(self):
self.screen.fill(BACKGROUND_COLOR)
# 绘制网格背景
for y in range(GRID_SIZE):
for x in range(GRID_SIZE):
rect = pygame.Rect(
GRID_OFFSET_X + x * CELL_SIZE,
GRID_OFFSET_Y + y * CELL_SIZE,
CELL_SIZE,
CELL_SIZE
)
pygame.draw.rect(self.screen, GRID_COLOR, rect, 1)
# 绘制水果
for row in self.grid:
for fruit in row:
if fruit:
fruit.draw(self.screen)
# 绘制游戏信息
score_text = self.font.render(f'分数: {self.score}', True, BLACK)
time_text = self.font.render(f'时间: {int(self.time_left)}秒', True, BLACK)
moves_text = self.font.render(f'剩余步数: {self.moves_left}', True, BLACK)
target_text = self.font.render(f'目标: {TARGET_SCORE}', True, BLACK)
self.screen.blit(score_text, (20, 20))
self.screen.blit(time_text, (20, 50))
self.screen.blit(moves_text, (20, 80))
self.screen.blit(target_text, (20, 110))
# 游戏结束提示
if self.game_over:
if self.win:
text = self.big_font.render('恭喜获胜!', True, (0, 200, 0))
else:
text = self.big_font.render('游戏结束!', True, (200, 0, 0))
text_rect = text.get_rect(center=(WINDOW_WIDTH//2, WINDOW_HEIGHT//2))
self.screen.blit(text, text_rect)
restart_text = self.font.render('按R键重新开始', True, BLACK)
restart_rect = restart_text.get_rect(center=(WINDOW_WIDTH//2, WINDOW_HEIGHT//2 + 50))
self.screen.blit(restart_text, restart_rect)
pygame.display.flip()
def handle_events(self):
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit()
if event.type == KEYDOWN:
if event.key == K_r and self.game_over:
self.__init__() # 重置游戏
if not self.game_over and event.type == MOUSEBUTTONDOWN:
x, y = event.pos
grid_x = (x - GRID_OFFSET_X) // CELL_SIZE
grid_y = (y - GRID_OFFSET_Y) // CELL_SIZE
if 0 <= grid_x < GRID_SIZE and 0 <= grid_y < GRID_SIZE:
if self.selected is None:
self.selected = (grid_x, grid_y)
self.grid[grid_y][grid_x].selected = True
else:
prev_x, prev_y = self.selected
# 检查是否是相邻的格子
if ((abs(grid_x - prev_x) == 1 and grid_y == prev_y) or
(abs(grid_y - prev_y) == 1 and grid_x == prev_x)):
# 交换水果
self.swap_fruits(prev_x, prev_y, grid_x, grid_y)
# 检查是否有匹配
matches = self.check_matches()
if not matches:
# 如果没有匹配,交换回来
self.swap_fruits(prev_x, prev_y, grid_x, grid_y)
else:
# 减少步数
self.moves_left -= 1
# 取消选择
self.grid[prev_y][prev_x].selected = False
self.selected = None
def swap_fruits(self, x1, y1, x2, y2):
self.grid[y1][x1].x, self.grid[y2][x2].x = self.grid[y2][x2].x, self.grid[y1][x1].x
self.grid[y1][x1].y, self.grid[y2][x2].y = self.grid[y2][x2].y, self.grid[y1][x1].y
self.grid[y1][x1], self.grid[y2][x2] = self.grid[y2][x2], self.grid[y1][x1]
def check_matches(self, remove=True):
matches = []
# 检查水平匹配
for y in range(GRID_SIZE):
for x in range(GRID_SIZE - 2):
if (self.grid[y][x] and self.grid[y][x+1] and self.grid[y][x+2] and
self.grid[y][x].type == self.grid[y][x+1].type == self.grid[y][x+2].type):
match = [(x, y), (x+1, y), (x+2, y)]
# 检查更长的匹配
for i in range(x+3, GRID_SIZE):
if self.grid[y][i] and self.grid[y][i].type == self.grid[y][x].type:
match.append((i, y))
else:
break
matches.append(match)
# 检查垂直匹配
for x in range(GRID_SIZE):
for y in range(GRID_SIZE - 2):
if (self.grid[y][x] and self.grid[y+1][x] and self.grid[y+2][x] and
self.grid[y][x].type == self.grid[y+1][x].type == self.grid[y+2][x].type):
match = [(x, y), (x, y+1), (x, y+2)]
# 检查更长的匹配
for i in range(y+3, GRID_SIZE):
if self.grid[i][x] and self.grid[i][x].type == self.grid[y][x].type:
match.append((x, i))
else:
break
matches.append(match)
if remove and matches:
# 移除匹配的水果并计算分数
removed = set()
for match in matches:
for x, y in match:
if (x, y) not in removed:
removed.add((x, y))
self.score += 10 * len(match) # 匹配越长分数越高
# 移除水果并填充新水果
for x, y in sorted(removed, key=lambda pos: pos[1]):
# 从上方掉落水果
for dy in range(y, 0, -1):
self.grid[dy][x] = self.grid[dy-1][x]
if self.grid[dy][x]:
self.grid[dy][x].y = dy
# 顶部添加新水果
self.grid[0][x] = Fruit(x, 0, random.choice(FRUITS))
# 递归检查新的匹配
self.check_matches()
return len(matches) > 0
def update(self):
if self.game_over:
return
# 更新时间
current_time = pygame.time.get_ticks()
if current_time - self.last_time > 1000: # 每秒更新一次
self.time_left -= 1
self.last_time = current_time
# 检查游戏结束条件
if self.time_left <= 0 or self.moves_left <= 0:
self.game_over = True
self.win = self.score >= TARGET_SCORE
if self.score >= TARGET_SCORE:
self.game_over = True
self.win = True
def run(self):
while True:
self.handle_events()
self.update()
self.draw()
self.clock.tick(FPS)
if __name__ == '__main__':
game = Game()
game.run()
困难模式特点
-
时间限制:玩家只有90秒时间来完成游戏
-
步数限制:最多只能进行25步操作
-
高目标分数:需要达到2000分才能获胜
-
连锁反应:消除水果后会自动检查新的匹配,增加了策略性
-
惩罚机制:无效的交换不会消耗步数,但有效的交换会减少剩余步数
如何运行
-
确保安装了Python和Pygame库(
pip install pygame
) -
复制上面的代码到一个.py文件中
-
运行该文件
游戏操作说明
-
点击一个水果选中它(会显示白色边框)
-
点击相邻的水果进行交换
-
如果交换后形成3个或更多相同水果的直线,它们会被消除并获得分数
-
无效的交换会自动回退
-
游戏目标是在限时和限步数内达到目标分数