一:主要的知识点
1、说明
本文只是教程内容的一小段,因博客字数限制,故进行拆分。主教程链接:vtk教程------逐行解析官网所有Python示例-CSDN博客
2、知识点纪要
本段代码主要涉及的有①连续三角带
二:代码及注释
python
import vtkmodules.vtkRenderingOpenGL2
from vtkmodules.vtkCommonCore import vtkPoints
from vtkmodules.vtkCommonColor import vtkNamedColors
from vtkmodules.vtkCommonDataModel import vtkCellArray, vtkPolyData, vtkTriangleStrip
from vtkmodules.vtkRenderingCore import vtkActor, vtkRenderer, vtkDataSetMapper, vtkRenderWindow, \
vtkRenderWindowInteractor
def main():
colors = vtkNamedColors()
points = vtkPoints()
points.InsertNextPoint(0, 0, 0)
points.InsertNextPoint(0, 1, 0)
points.InsertNextPoint(1, 0, 0)
points.InsertNextPoint(1.5, 1, 0)
triangleStrip = vtkTriangleStrip()
triangleStrip.GetPointIds().SetNumberOfIds(4)
for i in range(0, 4):
triangleStrip.GetPointIds().SetId(i, i)
"""
另外一种写法
不需要SetNumberOfIds
for i in range(0, 4):
triangleStrip.GetPointIds().InsertNextId(i)
"""
cells = vtkCellArray()
cells.InsertNextCell(triangleStrip)
polydata = vtkPolyData()
polydata.SetPoints(points)
polydata.SetStrips(cells)
# Create an actor and mapper
mapper = vtkDataSetMapper()
mapper.SetInputData(polydata)
actor = vtkActor()
actor.SetMapper(mapper)
actor.GetProperty().SetColor(colors.GetColor3d('PeachPuff'))
actor.GetProperty().SetRepresentationToWireframe()
# Create a renderer, render window, and interactor
renderer = vtkRenderer()
renderWindow = vtkRenderWindow()
renderWindow.SetWindowName('TriangleStrip')
renderWindow.AddRenderer(renderer)
renderWindowInteractor = vtkRenderWindowInteractor()
renderWindowInteractor.SetRenderWindow(renderWindow)
renderer.AddActor(actor)
renderer.SetBackground(colors.GetColor3d('DarkGreen'))
renderWindow.Render()
renderWindowInteractor.Start()
if __name__ == '__main__':
main()