**实例设计思路:**启动/停止线程1的按钮、启动/停止线程2的按钮、启动/停止所有线程的按钮。两个线程可以独立运行,执行不同的任务,并且可以分别控制或同时控制,具有良好的扩展性和可维护性。
**独立的线程控制变量:**每个线程有自己的句柄、事件对象和状态标志
线程1:m_hThread1, m_hStopEvent1, m_bStopThread1, m_bThread1Active
线程2:m_hThread2, m_hStopEvent2, m_bStopThread2, m_bThread2Active
线程标识:在THREAD_PARAM结构中添加了nThreadID字段,用于标识是哪个线程
**统一的线程函数:**使用一个静态线程函数ThreadProc,通过线程ID参数区分不同线程
SimpleThreadDemoDlg.h
cpp
// SimpleThreadDemoDlg.h : header file
//
#if !defined(AFX_SIMPLETHREADDEMODLG_H__ACD22E2E_074B_4E66_8D22_531CE01316D0__INCLUDED_)
#define AFX_SIMPLETHREADDEMODLG_H__ACD22E2E_074B_4E66_8D22_531CE01316D0__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
/////////////////////////////////////////////////////////////////////////////
// CSimpleThreadDemoDlg dialog
class CSimpleThreadDemoDlg : public CDialog
{
// Construction
public:
CSimpleThreadDemoDlg(CWnd* pParent = NULL); // standard constructor
virtual ~CSimpleThreadDemoDlg(); // 析构函数
HANDLE m_hThread1;
HANDLE m_hStopEvent1;
BOOL m_bStopThread1;
BOOL m_bThread1Active;
// 线程2控制
HANDLE m_hThread2;
HANDLE m_hStopEvent2;
BOOL m_bStopThread2;
BOOL m_bThread2Active;
// 线程参数结构
struct THREAD_PARAM {
CSimpleThreadDemoDlg* pDlg;
int nThreadID; // 1:线程1, 2:线程2
int nCounter;
};
private:
// 安全终止方法
void SafeTerminateThread1();
void SafeTerminateThread2();
void SafeTerminateAllThreads(); // 新增:同时终止两个线程
// 静态线程函数
static UINT ThreadProc(LPVOID pParam);
// 线程工作函数
void DoThreadWork(int nThreadID, int nIteration);
// Dialog Data
//{{AFX_DATA(CSimpleThreadDemoDlg)
enum { IDD = IDD_SIMPLETHREADDEMO_DIALOG };
// NOTE: the ClassWizard will add data members here
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CSimpleThreadDemoDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
HICON m_hIcon;
// Generated message map functions
//{{AFX_MSG(CSimpleThreadDemoDlg)
virtual BOOL OnInitDialog();
afx_msg void OnSysCommand(UINT nID, LPARAM lParam);
afx_msg void OnPaint();
afx_msg HCURSOR OnQueryDragIcon();
afx_msg void OnButtonStart1();
afx_msg void OnButtonStop1();
afx_msg void OnButtonStart2();
afx_msg void OnButtonStop2();
afx_msg void OnButtonStartAll();
afx_msg void OnButtonStopAll();
afx_msg void OnDestroy();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_SIMPLETHREADDEMODLG_H__ACD22E2E_074B_4E66_8D22_531CE01316D0__INCLUDED_)
SimpleThreadDemoDlg.cpp
cpp
// SimpleThreadDemoDlg.cpp : implementation file
//
#include "stdafx.h"
#include "SimpleThreadDemo.h"
#include "SimpleThreadDemoDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CSimpleThreadDemoDlg dialog
CSimpleThreadDemoDlg::CSimpleThreadDemoDlg(CWnd* pParent /*=NULL*/)
: CDialog(CSimpleThreadDemoDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CSimpleThreadDemoDlg)
// 初始化线程1状态
m_bStopThread1 = FALSE;
m_bThread1Active = FALSE;
m_hThread1 = NULL;
m_hStopEvent1 = NULL;
// 初始化线程2状态
m_bStopThread2 = FALSE;
m_bThread2Active = FALSE;
m_hThread2 = NULL;
m_hStopEvent2 = NULL;
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CSimpleThreadDemoDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CSimpleThreadDemoDlg)
// NOTE: the ClassWizard will add DDX and DDV calls here
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CSimpleThreadDemoDlg, CDialog)
//{{AFX_MSG_MAP(CSimpleThreadDemoDlg)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_BN_CLICKED(IDC_BUTTON_START1, OnButtonStart1)
ON_BN_CLICKED(IDC_BUTTON_STOP1, OnButtonStop1)
ON_BN_CLICKED(IDC_BUTTON_START2, OnButtonStart2)
ON_BN_CLICKED(IDC_BUTTON_STOP2, OnButtonStop2)
ON_BN_CLICKED(IDC_BUTTON_START_ALL, OnButtonStartAll)
ON_BN_CLICKED(IDC_BUTTON_STOP_ALL, OnButtonStopAll)
ON_WM_DESTROY()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CSimpleThreadDemoDlg message handlers
BOOL CSimpleThreadDemoDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
// 创建事件对象
m_hStopEvent1 = CreateEvent(NULL, TRUE, FALSE, NULL);
m_hStopEvent2 = CreateEvent(NULL, TRUE, FALSE, NULL);
return TRUE; // return TRUE unless you set the focus to a control
}
void CSimpleThreadDemoDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CSimpleThreadDemoDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CSimpleThreadDemoDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
// 线程函数
UINT CSimpleThreadDemoDlg::ThreadProc(LPVOID pParam)
{
THREAD_PARAM* pThreadParam = (THREAD_PARAM*)pParam;
CSimpleThreadDemoDlg* pDlg = pThreadParam->pDlg;
int nThreadID = pThreadParam->nThreadID;
TRACE("线程%d开始运行\n", nThreadID);
// 执行5次循环
for(int i = 1; i <= 5; i++)
{
// 根据线程ID检查停止标志
BOOL bStopFlag = FALSE;
HANDLE hStopEvent = NULL;
if(nThreadID == 1)
{
bStopFlag = pDlg->m_bStopThread1;
hStopEvent = pDlg->m_hStopEvent1;
}
else if(nThreadID == 2)
{
bStopFlag = pDlg->m_bStopThread2;
hStopEvent = pDlg->m_hStopEvent2;
}
// 检查停止标志
if(bStopFlag)
{
TRACE("线程%d接收到停止信号\n", nThreadID);
break;
}
// 检查事件对象(可选)
if(hStopEvent && WaitForSingleObject(hStopEvent, 0) == WAIT_OBJECT_0)
{
TRACE("线程%d接收到事件停止信号\n", nThreadID);
break;
}
// 执行工作
pDlg->DoThreadWork(nThreadID, i);
// 休眠1秒
Sleep(1000);
}
// 线程结束,更新状态
if(nThreadID == 1)
{
pDlg->m_bThread1Active = FALSE;
}
else if(nThreadID == 2)
{
pDlg->m_bThread2Active = FALSE;
}
// 清理参数
delete pThreadParam;
TRACE("线程%d运行结束\n", nThreadID);
return 0;
}
void CSimpleThreadDemoDlg::DoThreadWork(int nThreadID, int nIteration)
{
TRACE("线程%d执行第%d项工作\n", nThreadID, nIteration);
// 这里可以添加实际的工作代码,根据线程ID执行不同的任务
}
/////////////////////////////////////////////////////////////////////////////
// 启动线程1
void CSimpleThreadDemoDlg::OnButtonStart1()
{
TRACE("=== 启动线程1 ===\n");
if(m_bThread1Active)
{
AfxMessageBox("线程1已经在运行");
return;
}
// 重置事件
if(m_hStopEvent1)
{
ResetEvent(m_hStopEvent1);
}
// 初始化标志
m_bStopThread1 = FALSE;
m_bThread1Active = TRUE;
// 创建线程参数
THREAD_PARAM* pParam = new THREAD_PARAM;
pParam->pDlg = this;
pParam->nThreadID = 1;
pParam->nCounter = 0;
// 创建线程(使用CREATE_SUSPENDED,确保完全初始化后再运行)
CWinThread* pThread = AfxBeginThread(
ThreadProc,
pParam,
THREAD_PRIORITY_NORMAL,
0,
CREATE_SUSPENDED
);
if(pThread == NULL)
{
AfxMessageBox("创建线程1失败");
m_bThread1Active = FALSE;
delete pParam;
return;
}
// 保存句柄
m_hThread1 = pThread->m_hThread;
// 恢复线程运行
pThread->ResumeThread();
TRACE("线程1启动成功,ID: %d\n", pThread->m_nThreadID);
AfxMessageBox("线程1已启动");
}
/////////////////////////////////////////////////////////////////////////////
// 停止线程1
void CSimpleThreadDemoDlg::OnButtonStop1()
{
TRACE("=== 停止线程1 ===\n");
if(!m_bThread1Active)
{
AfxMessageBox("没有正在运行的线程1");
return;
}
// 安全终止线程
SafeTerminateThread1();
AfxMessageBox("线程1已停止");
}
/////////////////////////////////////////////////////////////////////////////
// 启动线程2
void CSimpleThreadDemoDlg::OnButtonStart2()
{
TRACE("=== 启动线程2 ===\n");
if(m_bThread2Active)
{
AfxMessageBox("线程2已经在运行");
return;
}
// 重置事件
if(m_hStopEvent2)
{
ResetEvent(m_hStopEvent2);
}
// 初始化标志
m_bStopThread2 = FALSE;
m_bThread2Active = TRUE;
// 创建线程参数
THREAD_PARAM* pParam = new THREAD_PARAM;
pParam->pDlg = this;
pParam->nThreadID = 2;
pParam->nCounter = 0;
// 创建线程(使用CREATE_SUSPENDED,确保完全初始化后再运行)
CWinThread* pThread = AfxBeginThread(
ThreadProc,
pParam,
THREAD_PRIORITY_NORMAL,
0,
CREATE_SUSPENDED
);
if(pThread == NULL)
{
AfxMessageBox("创建线程2失败");
m_bThread2Active = FALSE;
delete pParam;
return;
}
// 保存句柄
m_hThread2 = pThread->m_hThread;
// 恢复线程运行
pThread->ResumeThread();
TRACE("线程2启动成功,ID: %d\n", pThread->m_nThreadID);
AfxMessageBox("线程2已启动");
}
/////////////////////////////////////////////////////////////////////////////
// 停止线程2
void CSimpleThreadDemoDlg::OnButtonStop2()
{
TRACE("=== 停止线程2 ===\n");
if(!m_bThread2Active)
{
AfxMessageBox("没有正在运行的线程2");
return;
}
// 安全终止线程
SafeTerminateThread2();
AfxMessageBox("线程2已停止");
}
/////////////////////////////////////////////////////////////////////////////
// 启动所有线程
void CSimpleThreadDemoDlg::OnButtonStartAll()
{
TRACE("=== 启动所有线程 ===\n");
// 启动线程1(如果未运行)
if(!m_bThread1Active)
{
OnButtonStart1();
}
// 启动线程2(如果未运行)
if(!m_bThread2Active)
{
OnButtonStart2();
}
AfxMessageBox("所有线程已启动");
}
/////////////////////////////////////////////////////////////////////////////
// 停止所有线程
void CSimpleThreadDemoDlg::OnButtonStopAll()
{
TRACE("=== 停止所有线程 ===\n");
SafeTerminateAllThreads();
AfxMessageBox("所有线程已停止");
}
/////////////////////////////////////////////////////////////////////////////
// 安全终止线程1
void CSimpleThreadDemoDlg::SafeTerminateThread1()
{
TRACE("安全终止线程1\n");
if(!m_bThread1Active)
{
TRACE("线程1未激活\n");
return;
}
// 1. 设置停止标志和事件
m_bStopThread1 = TRUE;
if(m_hStopEvent1)
{
SetEvent(m_hStopEvent1);
}
// 2. 等待线程正常结束
if(m_hThread1)
{
TRACE("等待线程1正常退出...\n");
// 等待3秒让线程正常退出
DWORD dwWaitResult = WaitForSingleObject(m_hThread1, 3000);
if(dwWaitResult == WAIT_OBJECT_0)
{
TRACE("线程1正常退出\n");
}
else if(dwWaitResult == WAIT_TIMEOUT)
{
TRACE("线程1超时未退出,尝试强制终止\n");
// 3. 强制终止(最后手段)
// 警告:这可能导致资源泄漏,只在必要时使用
if(!TerminateThread(m_hThread1, 0))
{
TRACE("强制终止线程1失败,错误代码: %d\n", GetLastError());
}
else
{
// 等待线程完全终止
WaitForSingleObject(m_hThread1, 1000);
TRACE("线程1已被强制终止\n");
}
}
// 4. 关闭句柄
CloseHandle(m_hThread1);
m_hThread1 = NULL;
}
// 5. 重置状态
m_bThread1Active = FALSE;
m_bStopThread1 = FALSE;
TRACE("安全终止线程1完成\n");
}
/////////////////////////////////////////////////////////////////////////////
// 安全终止线程2
void CSimpleThreadDemoDlg::SafeTerminateThread2()
{
TRACE("安全终止线程2\n");
if(!m_bThread2Active)
{
TRACE("线程2未激活\n");
return;
}
// 1. 设置停止标志和事件
m_bStopThread2 = TRUE;
if(m_hStopEvent2)
{
SetEvent(m_hStopEvent2);
}
// 2. 等待线程正常结束
if(m_hThread2)
{
TRACE("等待线程2正常退出...\n");
// 等待3秒让线程正常退出
DWORD dwWaitResult = WaitForSingleObject(m_hThread2, 3000);
if(dwWaitResult == WAIT_OBJECT_0)
{
TRACE("线程2正常退出\n");
}
else if(dwWaitResult == WAIT_TIMEOUT)
{
TRACE("线程2超时未退出,尝试强制终止\n");
// 3. 强制终止(最后手段)
// 警告:这可能导致资源泄漏,只在必要时使用
if(!TerminateThread(m_hThread2, 0))
{
TRACE("强制终止线程2失败,错误代码: %d\n", GetLastError());
}
else
{
// 等待线程完全终止
WaitForSingleObject(m_hThread2, 1000);
TRACE("线程2已被强制终止\n");
}
}
// 4. 关闭句柄
CloseHandle(m_hThread2);
m_hThread2 = NULL;
}
// 5. 重置状态
m_bThread2Active = FALSE;
m_bStopThread2 = FALSE;
TRACE("安全终止线程2完成\n");
}
/////////////////////////////////////////////////////////////////////////////
// 安全终止所有线程
void CSimpleThreadDemoDlg::SafeTerminateAllThreads()
{
TRACE("安全终止所有线程\n");
// 终止线程1
if(m_bThread1Active)
{
SafeTerminateThread1();
}
// 终止线程2
if(m_bThread2Active)
{
SafeTerminateThread2();
}
TRACE("所有线程终止完成\n");
}
/////////////////////////////////////////////////////////////////////////////
// 窗口销毁处理
void CSimpleThreadDemoDlg::OnDestroy()
{
TRACE("=== 窗口销毁处理开始 ===\n");
// 确保所有线程结束
SafeTerminateAllThreads();
CDialog::OnDestroy();
TRACE("=== 窗口销毁处理结束 ===\n");
}
/////////////////////////////////////////////////////////////////////////////
// 析构函数
CSimpleThreadDemoDlg::~CSimpleThreadDemoDlg()
{
// 确保所有线程结束
SafeTerminateAllThreads();
// 关闭事件句柄
if (m_hStopEvent1)
{
CloseHandle(m_hStopEvent1);
m_hStopEvent1 = NULL;
}
if (m_hStopEvent2)
{
CloseHandle(m_hStopEvent2);
m_hStopEvent2 = NULL;
}
}
运行程序
