ObjectPool.h
cpp
#pragma once
#include <iostream>
#include <vector>
#include <time.h>
using std::cout;
using std::endl;
#ifdef _WIN32
#include <Windows.h>
#else
//
#endif
inline static void* SystemAlloc(size_t kpage)
{
#ifdef _WIN32
void* ptr = VirtualAlloc(0, kpage << 13, MEM_COMMIT | MEM_RESERVE, PAGE_READWRITE);
#else
//linux下brk mmap等
#endif
if (ptr == nullptr)
throw std::bad_alloc();
return ptr;
}
template<class T>
class ObjectPool
{
private:
char* _memory = nullptr;//指向大块内存的指针
size_t _remainBytes = 0;//大块内存在切分过程中的剩余字节数
void* _freeList = nullptr;//连接还回来的内存块的链表的头指针。
public:
T* New()
//每次 New(),从已经申请好的 128KB 大块内存里切出一小块。
//这一小块大小是:max(sizeof(T), sizeof(void*))
{
T* obj = nullptr;//优先把还回来的内存块对象再次重复利用。
if (_freeList)
{
void* next = *((void**)_freeList);
obj = (T*)_freeList;
_freeList = next;
//取走第一块内存
}
else
{
//剩余内存不够一个对象大小时 重新开大块空间
if (_remainBytes < sizeof(T))
{
_remainBytes = 128 * 1024;//128kb
_memory = (char*)SystemAlloc(_remainBytes >> 13);
//相当于除以2^13
if (_memory == nullptr)
{
throw std::bad_alloc();
}
}
obj = (T*)_memory;
size_t objSize = sizeof(T) < sizeof(void*) ? sizeof(void*) : sizeof(T);
_memory += objSize;
_remainBytes -= objSize;
}
// 定位new,显式调用T的构造函数初始化
new(obj)T;
return obj;
}
void Delete(T* obj)
{
//显示调用析构函数清理对象
obj->~T();
//头插
*((void**)obj) = _freeList;
_freeList = obj;
}
};
struct TreeNode
{
int _val;
TreeNode* _left;
TreeNode* _right;
TreeNode()
:_val(0)
, _left(nullptr)
, _right(nullptr)
{
}
};
void TestObjectPool()
{
// 申请释放的轮次
const size_t Rounds = 5;
// 每轮申请释放多少次
const size_t N = 100000;
std::vector<TreeNode*> v1;
v1.reserve(N);
size_t begin1 = clock();
for (size_t j = 0; j < Rounds; j++)
{
for (int i = 0; i < N; i++)
{
v1.push_back(new TreeNode);
}
for (int i = 0; i < N; i++)
{
delete v1[i];
}
v1.clear();
}
size_t end1 = clock();
std::vector<TreeNode*> v2;
v2.reserve(N);
ObjectPool<TreeNode> TNpool;
size_t begin2 = clock();
for (size_t j = 0; j < Rounds; j++)
{
for (int i = 0; i < N; i++)
{
v2.push_back(TNpool.New());
}
for (int i = 0; i < N; i++)
{
TNpool.Delete(v2[i]);
}
v2.clear();
}
size_t end2 = clock();
cout << "new cost time:" << end1 - begin1 << endl;
cout << "object pool cost time:" << end2 - begin2 << endl;
}

1.为什么不能直接void* next = _freeList;?

2.为什么_freeList设计成void*类型?

3.VirtualAlloc函数参数是什么? 为什么调之前>>13,调之后<<13,不就相当于直接传吗?

4.obj = (T*)_memory;这样就相当于从_memory拿走T大小的内存吗?为什么?
