using System.Collections;
using System.Collections.Generic;
using System.Text.RegularExpressions;
using UnityEngine;
using UnityEngine.UI;
/// <summary>
/// Text组件首行标点符号优化排版工具
/// 自动检测并处理行首标点符号,避免出现句首标点的尴尬排版
/// </summary>
public class TextSymbolWrap : MonoBehaviour
{
public Text textCom;
private string origStr;
private string replaceStr;
private string finalReplaceStr;
/// 标记不换行的空格(换行空格Unicode编码为/u0020,不换行的/u00A0)
public static readonly string Non_breaking_space = "\u00A0";
/// 用于匹配标点符号,为了不破坏富文本标签,所以只匹配指定的符号
private readonly string strPunctuation = @"[,。??!!...]";
/// 用于存储text组件中的内容
private System.Text.StringBuilder TempText = null;
/// 用于存储text生成器中的内容
private IList<UILineInfo> TextLine;
private int screenWidth = 0;
private int screenHeight = 0;
//在替换后的文本最后面添加一个看不到的字符,以用于辨别当前输入的文本是不是原始文本
private string endString = " ";
private bool isReplacing = false;
private void OnEnable()
{
isReplacing = false;
CheckTextComponent();
CheckScreenSizeChange();
ReplaceTextFun();
}
void Update()
{
// 当屏幕分辨率发生变化时,恢复原文本并重新计算,防止排版错乱
if (CheckScreenSizeChange())
{
if (textCom != null && !string.IsNullOrEmpty(origStr))
{
textCom.text = origStr;
replaceStr = "";
finalReplaceStr = "";
}
}
CheckReplaceText();
}
private bool CheckScreenSizeChange()
{
if (Screen.width != screenWidth || Screen.height != screenHeight)
{
screenWidth = Screen.width;
screenHeight = Screen.height;
return true;
}
return false;
}
private void CheckTextComponent()
{
if (textCom == null)
{
textCom = this.gameObject.GetComponent<Text>();
}
}
private void CheckReplaceText()
{
if (textCom == null || !CheckTextIsChange()) return;
ReplaceTextFun();
}
private void ReplaceTextFun()
{
if (isReplacing) return;
replaceStr = "";
finalReplaceStr = "";
StartCoroutine("ClearUpPunctuationMode", textCom);
}
private bool CheckTextIsChange()
{
if (textCom == null) return false;
return !string.Equals(textCom.text, finalReplaceStr);
}
IEnumerator ClearUpPunctuationMode(Text _component)
{
isReplacing = true;
// 不能立刻进行计算,要等渲染完上一帧才计算,故延迟60毫秒(约两帧多)
yield return new WaitForSeconds(0.06f);
if (string.IsNullOrEmpty(_component.text))
{
isReplacing = false;
}
else
{
string tempTxt = _component.text;
bool isOrigStr = false;
// 如果结尾没有特指标记字符,就认为是业务刚赋的值(即原始字符串)
if (tempTxt[tempTxt.Length - 1].ToString() != endString)
{
origStr = tempTxt;
isOrigStr = true;
}
TextLine = _component.cachedTextGenerator.lines;
int ChangeIndex = -1;
TempText = new System.Text.StringBuilder(_component.text);
// 从1开始遍历,只看第二行及以后的首字符
for (int i = 1; i < TextLine.Count; i++)
{
UILineInfo lineInfo = TextLine[i];
int startCharIdx = lineInfo.startCharIdx;
if (TempText.Length <= startCharIdx) continue;
bool IsPunctuation = Regex.IsMatch(TempText[startCharIdx].ToString(), strPunctuation);
// 将换行空格改成不换行空格后,如果首字符是不换行空格同样需要调整
if (TempText[startCharIdx].ToString() == Non_breaking_space)
{
IsPunctuation = true;
}
if (IsPunctuation)
{
ChangeIndex = startCharIdx;
// 回退操作:判断提前一个字符后当前首字符是否仍是标点
while (IsPunctuation)
{
ChangeIndex -= 1;
if (ChangeIndex < 0) break;
IsPunctuation = Regex.IsMatch(TempText[ChangeIndex].ToString(), strPunctuation);
if (TempText[ChangeIndex].ToString() == Non_breaking_space)
{
IsPunctuation = true;
}
}
if (ChangeIndex < 0) continue;
// 在合适的位置手动插入换行符
if (TempText[ChangeIndex - 1] != '\n')
TempText.Insert(ChangeIndex, "\n");
}
}
replaceStr = TempText.ToString();
// 如果最终排版有改动
if (!string.Equals(tempTxt, replaceStr))
{
if (isOrigStr)
{
replaceStr += endString;
}
_component.text = replaceStr;
}
else
{
// 计算后结果一致,证明当前文本排版已合法,记录状态防止死循环重复验证
finalReplaceStr = replaceStr;
}
isReplacing = false;
}
}
}