用两个队列实现栈的思想图形化

借助队列的结构和方法
typedef int QDataType;
//队列结点的结构
typedef struct QueueNode {
QDataType data;
struct QueueNode* next;
}QueueNode;
//队列的结构
typedef struct Queue {
QueueNode* phead; //指向队头
QueueNode* ptail; //指向队尾
}Queue;
//队列的初始化
void QueueInit(Queue* pq)
{
assert(pq);
pq->phead = pq->ptail = NULL;
}
//销毁队列
void QueueDestroy(Queue* pq)
{
assert(pq);
QueueNode* pcur = pq->phead;
while (pcur)
{
QueueNode* next = pcur->next;
free(pcur);
pcur = next;
}
pq->phead = pq->ptail = NULL;
}
//入队----队尾
void QueuePush(Queue* pq, QDataType x)
{
assert(pq);
QueueNode* newnode = (QueueNode*)malloc(sizeof(QueueNode));
if (newnode == NULL)
{
perror("malloc fail!");
exit(1);
}
newnode->data = x;
newnode->next = NULL;
if (pq->phead == NULL)
{
pq->phead = pq->ptail = newnode;
}
else
{
pq->ptail->next = newnode;
pq->ptail = newnode;
}
}
//队列判空
bool QueueEmpty(Queue* pq)
{
assert(pq);
return pq->phead == NULL;
}
//出队
void QueuePop(Queue* pq)
{
assert(pq && !QueueEmpty(pq));
QueueNode* del = pq->phead;
if (pq->phead == pq->ptail)
{
free(del);
pq->phead = pq->ptail = NULL;
}
else
{
pq->phead = pq->phead->next;
free(del);
}
}
//取队头元素
QDataType QueueFront(Queue* pq)
{
assert(pq && !QueueEmpty(pq));
return pq->phead->data;
}
//取队尾元素
QDataType QueueBack(Queue* pq)
{
assert(pq && !QueueEmpty(pq));
return pq->ptail->data;
}
//队列中有效元素个数
int QueueSize(Queue* pq)
{
int size = 0;
QueueNode* pcur = pq->phead;
while (pcur)
{
++size;
pcur = pcur->next;
}
return size;
}
用两个队列实现栈
typedef struct {
Queue q1;
Queue q2;
} MyStack;
MyStack* myStackCreate() {
MyStack* pst = (MyStack*)malloc(sizeof(MyStack));
QueueInit(&pst->q1);
QueueInit(&pst->q2);
return pst;
}
void myStackPush(MyStack* obj, int x) {
if (!QueueEmpty(&obj->q1))
{
QueuePush(&obj->q1, x);
}
else {
QueuePush(&obj->q2, x);
}
}
int myStackPop(MyStack* obj) {
Queue* emp = &obj->q1;
Queue* noemp = &obj->q2;
if (!QueueEmpty(&obj->q1))
{
noemp = &obj->q1;
emp = &obj->q2;
}
while (QueueSize(noemp) > 1)
{
QueuePush(emp, QueueFront(noemp));
QueuePop(noemp);
}
int top = QueueFront(noemp);
QueuePop(noemp);
return top;
}
int myStackTop(MyStack* obj) {
if (!QueueEmpty(&obj->q1))
{
return QueueBack(&obj->q1);
}
else {
return QueueBack(&obj->q2);
}
}
bool myStackEmpty(MyStack* obj) {
return QueueEmpty(&obj->q1) && QueueEmpty(&obj->q2);
}
void myStackFree(MyStack* obj) {
QueueDestroy(&obj->q1);
QueueDestroy(&obj->q2);
free(obj);
obj = NULL;
}