http://t.csdn.cn/KrurEhttp://t.csdn.cn/KrurE
(5)中的页面,倾向于向用户展示所有数据,但却没有对数据进行比较、分析,用户不能直观的感受到各种数据之间的关系与变化幅度,所以,下面将向用户提供一个可以直观感受到数据变化的页面:
话不多说,上货!
python
"""绘图"""
from pyecharts.charts import Timeline
from pyecharts.options import ToolboxOpts
from find_type import FindType
import pandas as pd
from pyecharts.charts import Bar, Page
from pyecharts import options as opts
from pyecharts.charts import Scatter
# 全部角色
def x():
tl = Timeline()
for i in ["火", "水", "冰", "风", "雷", "岩"]:
role_things = pd.read_excel("C:/Users/YHT/Desktop/项目/原神各属性角色信息.xlsx", header=0, index_col=0)
role_things = role_things.fillna(axis=0, method="ffill")
things_list = role_things.groupby("属性").groups
print(role_things.loc[things_list[i]]["角色"])
bar = (
Bar()
.add_xaxis(list(role_things.loc[things_list[i]]["角色"]))
.add_yaxis("生命值", list(role_things.loc[things_list[i]]["生命值"]))
.add_yaxis("防御力", list(role_things.loc[things_list[i]]["防御力"]))
.add_yaxis("攻击力", list(role_things.loc[things_list[i]]["攻击力"]))
.set_global_opts(toolbox_opts=ToolboxOpts(is_show=True), title_opts=opts.TitleOpts())
)
tl.add(bar, f"{i}属性")
return tl
# 火
def y():
return_things = FindType("火").find_type()
df = return_things.drop(["属性", "突破加成"], axis=1)
list_source = [["produce", "max", "min"]]
print(df)
list_source = list_source + [["生命值"] + list(df[df["生命值"] == df["生命值"].max()]["生命值"]) + list(
df[df["生命值"] == df["生命值"].max()]["生命值"])] + [
["防御力"] + list(df[df["防御力"] == df["防御力"].max()]["防御力"]) + list(
df[df["防御力"] == df["防御力"].max()]["防御力"])] + [
["攻击力"] + list(df[df["攻击力"] == df["攻击力"].max()]["攻击力"]) + list(
df[df["攻击力"] == df["攻击力"].max()]["攻击力"])]
c = (
Bar()
.add_dataset(
source=list_source
)
.add_yaxis(series_name="max", y_axis=[])
.add_yaxis(series_name="min", y_axis=[])
.set_global_opts(
toolbox_opts=ToolboxOpts(is_show=True),
title_opts=opts.TitleOpts(title="火属性"),
xaxis_opts=opts.AxisOpts(type_="category"),
)
)
return c
# 水
def z():
return_things = FindType("水").find_type()
df = return_things.drop(["属性", "突破加成"], axis=1)
list_source = [["produce", "max", "min"]]
print(df)
list_source = list_source + [["生命值"] + list(df[df["生命值"] == df["生命值"].max()]["生命值"]) + list(
df[df["生命值"] == df["生命值"].max()]["生命值"])] + [
["防御力"] + list(df[df["防御力"] == df["防御力"].max()]["防御力"]) + list(
df[df["防御力"] == df["防御力"].max()]["防御力"])] + [
["攻击力"] + list(df[df["攻击力"] == df["攻击力"].max()]["攻击力"]) + list(
df[df["攻击力"] == df["攻击力"].max()]["攻击力"])]
c = (
Bar()
.add_dataset(
source=list_source
)
.add_yaxis(series_name="max", y_axis=[])
.add_yaxis(series_name="min", y_axis=[])
.set_global_opts(
toolbox_opts=ToolboxOpts(is_show=True),
title_opts=opts.TitleOpts(title="水属性"),
xaxis_opts=opts.AxisOpts(type_="category"),
)
)
return c
# 冰
def a():
return_things = FindType("冰").find_type()
df = return_things.drop(["属性", "突破加成"], axis=1)
list_source = [["produce", "max", "min"]]
print(df)
list_source = list_source + [["生命值"] + list(df[df["生命值"] == df["生命值"].max()]["生命值"]) + list(
df[df["生命值"] == df["生命值"].max()]["生命值"])] + [
["防御力"] + list(df[df["防御力"] == df["防御力"].max()]["防御力"]) + list(
df[df["防御力"] == df["防御力"].max()]["防御力"])] + [
["攻击力"] + list(df[df["攻击力"] == df["攻击力"].max()]["攻击力"]) + list(
df[df["攻击力"] == df["攻击力"].max()]["攻击力"])]
c = (
Bar()
.add_dataset(
source=list_source
)
.add_yaxis(series_name="max", y_axis=[])
.add_yaxis(series_name="min", y_axis=[])
.set_global_opts(
toolbox_opts=ToolboxOpts(is_show=True),
title_opts=opts.TitleOpts(title="冰属性"),
xaxis_opts=opts.AxisOpts(type_="category"),
)
)
return c
# 风
def b():
return_things = FindType("风").find_type()
df = return_things.drop(["属性", "突破加成"], axis=1)
list_source = [["produce", "max", "min"]]
print(df)
list_source = list_source + [["生命值"] + list(df[df["生命值"] == df["生命值"].max()]["生命值"]) + list(
df[df["生命值"] == df["生命值"].max()]["生命值"])] + [
["防御力"] + list(df[df["防御力"] == df["防御力"].max()]["防御力"]) + list(
df[df["防御力"] == df["防御力"].max()]["防御力"])] + [
["攻击力"] + list(df[df["攻击力"] == df["攻击力"].max()]["攻击力"]) + list(
df[df["攻击力"] == df["攻击力"].max()]["攻击力"])]
c = (
Bar()
.add_dataset(
source=list_source
)
.add_yaxis(series_name="max", y_axis=[])
.add_yaxis(series_name="min", y_axis=[])
.set_global_opts(
toolbox_opts=ToolboxOpts(is_show=True),
title_opts=opts.TitleOpts(title="风属性"),
xaxis_opts=opts.AxisOpts(type_="category"),
)
)
return c
# 雷
def c():
return_things = FindType("雷").find_type()
df = return_things.drop(["属性", "突破加成"], axis=1)
list_source = [["produce", "max", "min"]]
print(df)
list_source = list_source + [["生命值"] + list(df[df["生命值"] == df["生命值"].max()]["生命值"]) + list(
df[df["生命值"] == df["生命值"].max()]["生命值"])] + [
["防御力"] + list(df[df["防御力"] == df["防御力"].max()]["防御力"]) + list(
df[df["防御力"] == df["防御力"].max()]["防御力"])] + [
["攻击力"] + list(df[df["攻击力"] == df["攻击力"].max()]["攻击力"]) + list(
df[df["攻击力"] == df["攻击力"].max()]["攻击力"])]
c = (
Bar()
.add_dataset(
source=list_source
)
.add_yaxis(series_name="max", y_axis=[])
.add_yaxis(series_name="min", y_axis=[])
.set_global_opts(
toolbox_opts=ToolboxOpts(is_show=True),
title_opts=opts.TitleOpts(title="雷属性"),
xaxis_opts=opts.AxisOpts(type_="category"),
)
)
return c
# 岩
def d():
return_things = FindType("岩").find_type()
df = return_things.drop(["属性", "突破加成"], axis=1)
list_source = [["produce", "max", "min"]]
print(df)
list_source = list_source + [["生命值"] + list(df[df["生命值"] == df["生命值"].max()]["生命值"]) + list(
df[df["生命值"] == df["生命值"].max()]["生命值"])] + [
["防御力"] + list(df[df["防御力"] == df["防御力"].max()]["防御力"]) + list(
df[df["防御力"] == df["防御力"].max()]["防御力"])] + [
["攻击力"] + list(df[df["攻击力"] == df["攻击力"].max()]["攻击力"]) + list(
df[df["攻击力"] == df["攻击力"].max()]["攻击力"])]
c = (
Bar()
.add_dataset(
source=list_source
)
.add_yaxis(series_name="max", y_axis=[])
.add_yaxis(series_name="min", y_axis=[])
.set_global_opts(
toolbox_opts=ToolboxOpts(is_show=True),
title_opts=opts.TitleOpts(title="岩属性"),
xaxis_opts=opts.AxisOpts(type_="category"),
)
)
return c
def e():
role_things = pd.read_excel("C:/Users/YHT/Desktop/项目/原神各属性角色信息.xlsx", header=0, index_col=0)
role_things = role_things.fillna(axis=0, method="ffill")
print(role_things)
return_things = FindType("岩").find_type()
df = return_things.drop(["属性", "突破加成"], axis=1)
Name = df["角色"]
Hp = df["生命值"]
Def = df["防御力"]
Atk = df["攻击力"]
c = (
Scatter()
.add_xaxis(list(Name))
.add_yaxis("生命值", list(Hp))
.add_yaxis("防御力", list(Def))
.add_yaxis("攻击力", list(Atk))
.set_global_opts(
toolbox_opts=ToolboxOpts(is_show=True),
title_opts=opts.TitleOpts(title="岩属性"),
visualmap_opts=opts.VisualMapOpts(type_="size", max_=150, min_=20),
xaxis_opts=opts.AxisOpts(axislabel_opts={"rotate": 45})
)
)
return c
def f():
role_things = pd.read_excel("C:/Users/YHT/Desktop/项目/原神各属性角色信息.xlsx", header=0, index_col=0)
role_things = role_things.fillna(axis=0, method="ffill")
print(role_things)
return_things = FindType("火").find_type()
df = return_things.drop(["属性", "突破加成"], axis=1)
Name = df["角色"]
Hp = df["生命值"]
Def = df["防御力"]
Atk = df["攻击力"]
c = (
Scatter()
.add_xaxis(list(Name))
.add_yaxis("生命值", list(Hp))
.add_yaxis("防御力", list(Def))
.add_yaxis("攻击力", list(Atk))
.set_global_opts(
toolbox_opts=ToolboxOpts(is_show=True),
title_opts=opts.TitleOpts(title="火属性"),
visualmap_opts=opts.VisualMapOpts(type_="size", max_=150, min_=20),
xaxis_opts=opts.AxisOpts(axislabel_opts={"rotate": 45})
)
)
return c
def g():
role_things = pd.read_excel("C:/Users/YHT/Desktop/项目/原神各属性角色信息.xlsx", header=0, index_col=0)
role_things = role_things.fillna(axis=0, method="ffill")
print(role_things)
return_things = FindType("水").find_type()
df = return_things.drop(["属性", "突破加成"], axis=1)
Name = df["角色"]
Hp = df["生命值"]
Def = df["防御力"]
Atk = df["攻击力"]
c = (
Scatter()
.add_xaxis(list(Name))
.add_yaxis("生命值", list(Hp))
.add_yaxis("防御力", list(Def))
.add_yaxis("攻击力", list(Atk))
.set_global_opts(
toolbox_opts=ToolboxOpts(is_show=True),
title_opts=opts.TitleOpts(title="水属性"),
visualmap_opts=opts.VisualMapOpts(type_="size", max_=150, min_=20),
xaxis_opts=opts.AxisOpts(axislabel_opts={"rotate": 45})
)
)
return c
def h():
role_things = pd.read_excel("C:/Users/YHT/Desktop/项目/原神各属性角色信息.xlsx", header=0, index_col=0)
role_things = role_things.fillna(axis=0, method="ffill")
print(role_things)
return_things = FindType("冰").find_type()
df = return_things.drop(["属性", "突破加成"], axis=1)
Name = df["角色"]
Hp = df["生命值"]
Def = df["防御力"]
Atk = df["攻击力"]
c = (
Scatter()
.add_xaxis(list(Name))
.add_yaxis("生命值", list(Hp))
.add_yaxis("防御力", list(Def))
.add_yaxis("攻击力", list(Atk))
.set_global_opts(
toolbox_opts=ToolboxOpts(is_show=True),
title_opts=opts.TitleOpts(title="冰属性"),
visualmap_opts=opts.VisualMapOpts(type_="size", max_=150, min_=20),
xaxis_opts=opts.AxisOpts(axislabel_opts={"rotate": 45})
)
)
return c
def I():
role_things = pd.read_excel("C:/Users/YHT/Desktop/项目/原神各属性角色信息.xlsx", header=0, index_col=0)
role_things = role_things.fillna(axis=0, method="ffill")
print(role_things)
return_things = FindType("风").find_type()
df = return_things.drop(["属性", "突破加成"], axis=1)
Name = df["角色"]
Hp = df["生命值"]
Def = df["防御力"]
Atk = df["攻击力"]
c = (
Scatter()
.add_xaxis(list(Name))
.add_yaxis("生命值", list(Hp))
.add_yaxis("防御力", list(Def))
.add_yaxis("攻击力", list(Atk))
.set_global_opts(
toolbox_opts=ToolboxOpts(is_show=True),
title_opts=opts.TitleOpts(title="风属性"),
visualmap_opts=opts.VisualMapOpts(type_="size", max_=150, min_=20),
xaxis_opts=opts.AxisOpts(axislabel_opts={"rotate": 45})
)
)
return c
def K():
role_things = pd.read_excel("C:/Users/YHT/Desktop/项目/原神各属性角色信息.xlsx", header=0, index_col=0)
role_things = role_things.fillna(axis=0, method="ffill")
print(role_things)
return_things = FindType("雷").find_type()
df = return_things.drop(["属性", "突破加成"], axis=1)
Name = df["角色"]
Hp = df["生命值"]
Def = df["防御力"]
Atk = df["攻击力"]
c = (
Scatter()
.add_xaxis(list(Name))
.add_yaxis("生命值", list(Hp))
.add_yaxis("防御力", list(Def))
.add_yaxis("攻击力", list(Atk))
.set_global_opts(
toolbox_opts=ToolboxOpts(is_show=True),
title_opts=opts.TitleOpts(title="雷属性"),
visualmap_opts=opts.VisualMapOpts(type_="size", max_=150, min_=20),
xaxis_opts=opts.AxisOpts(axislabel_opts={"rotate": 45})
)
)
return c
page = Page(layout=Page.DraggablePageLayout)
page.add(a(), b(), c(), d(), x(), y(), z(), e(), f(), g(), h(), I(), K())
# page.render(".html")
# Page.save_resize_html(".html", cfg_file=".json", dest="./templates/.html")
在运行page.render("x.html")代码之后,会得到一个名为x的html文件,打开x.html文件,将图例排版、保存,会得到一个json文件。
再运行Page.save_resize_html("x.html", cfg_file="********.json", dest="./templates/*******.html")之后,会得到最后的页面。(此处文件名已用*号代替)
运行结果:(第一个图像是3D柱状图)