Python学习之小游戏--坦克大作战

今天跟视频学习了Python实现坦克大作战小游戏,挺有意思的,一起来玩吧~

按空格发射子弹,上下左右键实现移动,ESC键无限复活。

python 复制代码
import pygame,time,random
from pygame.sprite import Sprite
SCREEN_WIDTH=800
SCREEN_HEIGHT=500
BG_color=pygame.Color(45,45,48)
TEXT_COLOR=pygame.Color(0,255,0)

class BaseItem(Sprite):
    def __init__(self,color,width,height):
        pygame.sprite.Sprite.__init__(self)

class MainGame():
    window=None
    my_tank=None
    enemyTankList=[]
    enemyTankCount=5
    myBulletList=[]
    enemyBulletList=[]
    explodeList=[]
    wallList=[]
    def __init__(self):
        pass
    #开始游戏
    def startGame(self):
        pygame.display.init()
        MainGame.window=pygame.display.set_mode([SCREEN_WIDTH,SCREEN_HEIGHT])
        #MainGame.my_tank=Tank(350,250)
        self.createMytank()
        self.createEnemyTank()
        self.createWall()
        pygame.display.set_caption('坦克大作战')
        while True:
            time.sleep(0.02)
            MainGame.window.fill(BG_color)
            self.getEvent()
            MainGame.window.blit(self.getTextSuface('敌方坦克数量%d'%len(MainGame.enemyTankList)),(10,10))
            if MainGame.my_tank and MainGame.my_tank.live:
                MainGame.my_tank.displayTank()
            else:
               del MainGame.my_tank
               MainGame.my_tank=None
            self.blitEnemyTank()
            self.blitMyBullet()
            self.blitenemyBullet()
            self.blitExplode()
            self.blitWall()
            if MainGame.my_tank and MainGame.my_tank.live:
                if not  MainGame.my_tank.stop:
                    MainGame.my_tank.move()
                    MainGame.my_tank.hitWall()
                    MainGame.my_tank.myTank_hit_enemyTank()
            pygame.display.update()
    def blitWall(self):
        for wall in MainGame.wallList:
            if wall.live:
                wall.displayWall()
            else:
                MainGame.wallList.remove(wall)
    def createWall(self):
        for i in range(5):
            wall=Wall(i*170,220)
            MainGame.wallList.append(wall)
    def createMytank(self):
        MainGame.my_tank = MyTank(400, 250)
    def createEnemyTank(self):
        top=100
        for i in range(MainGame.enemyTankCount):
            left=random.randint(0,600)
            speed=random.randint(1,4)
            enemy=EnemyTank(left,top,speed)
            MainGame.enemyTankList.append(enemy)
    def blitExplode(self):
        for explode in MainGame.explodeList:
            if explode.live:
                explode.displayExplode()
            else:
                MainGame.explodeList.remove(explode)
    def blitEnemyTank(self):
        for enemyTank in MainGame.enemyTankList:
            if enemyTank.live:
                enemyTank.displayTank()
                enemyTank.randMove()
                enemyTank.hitWall()
                if MainGame.my_tank and MainGame.my_tank.live:
                    enemyTank.enemyTank_hit_myTank()
                enemyBullet = enemyTank.shot()
                if enemyBullet:
                    MainGame.enemyBulletList.append(enemyBullet)
            else:
                MainGame.enemyTankList.remove(enemyTank)
    def blitMyBullet(self):
        for myBullet in MainGame.myBulletList:
            if myBullet.live:
                myBullet.displayBullet()
                myBullet.move()
                myBullet.myBullet_hit_enemyTank()
                myBullet.hitWall()
            else:
                MainGame.myBulletList.remove(myBullet)
    def blitenemyBullet(self):
        for enemyBullet in MainGame.enemyBulletList:
            if enemyBullet.live:
                enemyBullet.displayBullet()
                enemyBullet.move()
                enemyBullet.enemyBullet_hit_myTank()
                enemyBullet.hitWall()
            else:
                MainGame.enemyBulletList.remove(enemyBullet)
    def endGame(self):
        print('谢谢您的使用!')
        pygame.quit()
    #左上角文字绘制
    def getTextSuface(self,text):
        pygame.font.init()
        font=pygame.font.SysFont('kaiti',18)
        textSurface=font.render(text,True,TEXT_COLOR)
        return textSurface
    #获取事件
    def getEvent(self):
        eventList=pygame.event.get()
        for event in eventList:
            if event.type==pygame.QUIT:
                #退出
                self.endGame()
            if event.type==pygame.KEYDOWN:
                if not MainGame.my_tank:
                    if event.key==pygame.K_ESCAPE:
                        self.createMytank()
                if MainGame.my_tank and MainGame.my_tank.live:
                    if event.key == pygame.K_LEFT:
                        MainGame.my_tank.direction = 'L'
                        MainGame.my_tank.stop = False
                        # MainGame.my_tank.move()
                        print('向左移')
                    elif event.key == pygame.K_RIGHT:
                        MainGame.my_tank.direction = 'R'
                        MainGame.my_tank.stop = False
                        # MainGame.my_tank.move()
                        print('向右移')
                    elif event.key == pygame.K_UP:
                        MainGame.my_tank.direction = 'U'
                        MainGame.my_tank.stop = False
                        # MainGame.my_tank.move()
                        print('向上移')
                    elif event.key == pygame.K_DOWN:
                        MainGame.my_tank.direction = 'D'
                        MainGame.my_tank.stop = False
                        # MainGame.my_tank.move()
                        print('向下移')
                    elif event.key == pygame.K_SPACE:
                        print('发射子弹')
                        if len(MainGame.myBulletList) <= 3:
                            myBullet = Bullet(MainGame.my_tank)
                            MainGame.myBulletList.append(myBullet)
            #松开方向键停止
            if event.type==pygame.KEYUP:
                if event.key==pygame.K_UP or event.key==pygame.K_DOWN or event.key==pygame.K_RIGHT or event.key==pygame.K_LEFT:
                    if MainGame.my_tank and MainGame.my_tank.live:
                        MainGame.my_tank.stop=True

class Tank(BaseItem):
    def __init__(self,left,top):
        self.images={
            'U':pygame.image.load('TANK/img/p1tankU.gif'),
            'D': pygame.image.load('TANK/img/p1tankD.gif'),
            'L': pygame.image.load('TANK/img/p1tankL.gif'),
            'R': pygame.image.load('TANK/img/p1tankR.gif'),
        }
        self.direction='U'
        self.image=self.images[self.direction]
        self.rect=self.image.get_rect()
        self.rect.left=left
        self.rect.top=top
        self.speed=5
        self.stop=True
        self.live=True
        self.oldLeft=self.rect.left
        self.oldTop = self.rect.top

    def move(self):
        self.oldLeft= self.rect.left
        self.oldTop = self.rect.top
        if self.direction=='L':
            if self.rect.left >0:
                self.rect.left -= self.speed
        elif self.direction=='U':
            if self.rect.top > 0:
                self.rect.top -= self.speed
        elif self.direction=='D':
            if self.rect.top+self.rect.height < SCREEN_HEIGHT:
                self.rect.top +=self.speed
        elif self.direction == 'R':
            if self.rect.left+self.rect.height < SCREEN_WIDTH:
                self.rect.left += self.speed
    def shot(self):
        return Buttle(self)
    def stay(self):
        self.rect.left=self.oldLeft
        self.rect.top=self.oldTop
    def hitWall(self):
        for wall in MainGame.wallList:
            if pygame.sprite.collide_rect(self,wall):
                self.stay()
    def displayTank(self):
        self.image=self.images[self.direction]
        MainGame.window.blit(self.image,self.rect)
class MyTank(Tank):
    def __init__(self,left,top):
        super(MyTank,self).__init__(left,top)
    def myTank_hit_enemyTank(self):
        for enemyTank in MainGame.enemyTankList:
            if pygame.sprite.collide_rect(self,enemyTank):
                self.stay()
class EnemyTank(Tank):
    def __init__(self,left,top,speed):
        super(EnemyTank,self).__init__(left,top)
        self.images={
            'U':pygame.image.load('TANK/img/enemy1U.gif'),
            'D':pygame.image.load('TANK/img/enemy1D.gif'),
            'L':pygame.image.load('TANK/img/enemy1L.gif'),
            'R':pygame.image.load('TANK/img/enemy1R.gif')
        }
        #敌方坦克,方向随机
        self.direction=self.randDirection()
        self.image=self.images[self.direction]
        self.rect=self.image.get_rect()
        self.rect.left=left
        self.rect.top=top
        self.speed=speed
        self.flag=True
        self.step=20
    def enemyTank_hit_myTank(self):
        if pygame.sprite.collide_rect(self,MainGame.my_tank):
            self.stay()
    def randDirection(self):
        num=random.randint(1,4)
        if num == 1:
            return 'U'
        elif num ==2:
            return 'D'
        elif num ==3:
            return 'L'
        elif num ==4:
            return 'R'
    #敌方坦克随机移动
    def randMove(self):
        if self.step <=0:
            self.direction=self.randDirection()
            self.step=60
        else:
            self.move()
            self.step -=1
    def shot(self):
        num=random.randint(1,100)
        if num < 5:
            return Bullet(self)
class Bullet(BaseItem):
    def __init__(self,tank):
        self.image=pygame.image.load('TANK/img/enemymissile.gif')
        self.direction=tank.direction
        self.rect=self.image.get_rect()
        if self.direction == 'U':
            self.rect.left=tank.rect.left+tank.rect.width/2-self.rect.width/2
            self.rect.top=tank.rect.top-self.rect.height
        elif self.direction == 'D':
            self.rect.left = tank.rect.left + tank.rect.width / 2 - self.rect.width / 2
            self.rect.top = tank.rect.top + tank.rect.height
        elif self.direction == 'L':
            self.rect.left = tank.rect.left - tank.rect.width / 2 - self.rect.width / 2
            self.rect.top = tank.rect.top + tank.rect.width/2 -self.rect.width/2
        elif self.direction == 'R':
            self.rect.left = tank.rect.left + tank.rect.width
            self.rect.top = tank.rect.top + self.rect.width/2-self.rect.width/2
        self.speed=6
        self.live=True

    def move(self):
        if self.direction=='U':
            if self.rect.top >0:
                self.rect.top-=self.speed
            else:
                self.live=False
        elif self.direction=='R':
            if self.rect.left +self.rect.width <SCREEN_WIDTH:
                self.rect.left +=self.speed
            else:
                self.live=False
        elif self.direction =='L':
            if self.rect.left >0:
                self.rect.left -=self.speed
            else:
                self.live=False
        elif self.direction=='D':
            if self.rect.top +self.rect.height <SCREEN_HEIGHT:
                self.rect.top +=self.speed
            else:
                self.live=False
    def hitWall(self):
        for wall in MainGame.wallList:
            if pygame.sprite.collide_rect(self,wall):
                self.live=False
                wall.hp-=1
                if wall.hp<=0:
                    wall.live=False

    def displayBullet(self):
        MainGame.window.blit(self.image,self.rect)
    def myBullet_hit_enemyTank(self):
        for enemyTank in MainGame.enemyTankList:
            if pygame.sprite.collide_rect(enemyTank,self):
                enemyTank.live=False
                self.live=False
                explode=Explode(enemyTank)
                MainGame.explodeList.append(explode)
    def enemyBullet_hit_myTank(self):
        if MainGame.my_tank and MainGame.my_tank.live:
            if pygame.sprite.collide_rect(MainGame.my_tank, self):
                explode = Explode(MainGame.my_tank)
                MainGame.explodeList.append(explode)
                self.live = False
                MainGame.my_tank.live = False


class Wall():
    def __init__(self,left,top):
        self.image=pygame.image.load('TANK/img/steels.gif')
        self.rect=self.image.get_rect()
        self.rect.left=left
        self.rect.top=top
        self.live=True
        self.hp=3
    def displayWall(self):
        MainGame.window.blit(self.image,self.rect)
class Explode():
    def __init__(self,tank):
        self.rect=tank.rect
        self.images=[
            pygame.image.load('TANK/img/blast0.gif'),
            pygame.image.load('TANK/img/blast1.gif'),
            pygame.image.load('TANK/img/blast2.gif'),
            pygame.image.load('TANK/img/blast3.gif'),
            pygame.image.load('TANK/img/blast4.gif'),
        ]
        self.step=0
        self.image=self.images[self.step]
        self.live=True
    def displayExplode(self):
        if self.step<len(self.images):
            self.image=self.images[self.step]
            self.step+=1
            MainGame.window.blit(self.image,self.rect)
        else:
            self.live=False
            self.step=0
if __name__=='__main__':
    MainGame().startGame()

详细资料提取:

链接:https://pan.baidu.com/s/1RN_f9WZkviudE6UlaLeUWQ?pwd=539e

提取码:539e

相关推荐
数据智能老司机7 小时前
精通 Python 设计模式——分布式系统模式
python·设计模式·架构
数据智能老司机8 小时前
精通 Python 设计模式——并发与异步模式
python·设计模式·编程语言
数据智能老司机8 小时前
精通 Python 设计模式——测试模式
python·设计模式·架构
数据智能老司机8 小时前
精通 Python 设计模式——性能模式
python·设计模式·架构
c8i8 小时前
drf初步梳理
python·django
每日AI新事件8 小时前
python的异步函数
python
这里有鱼汤9 小时前
miniQMT下载历史行情数据太慢怎么办?一招提速10倍!
前端·python
databook18 小时前
Manim实现脉冲闪烁特效
后端·python·动效
程序设计实验室19 小时前
2025年了,在 Django 之外,Python Web 框架还能怎么选?
python
倔强青铜三20 小时前
苦练Python第46天:文件写入与上下文管理器
人工智能·python·面试