#include <stdio.h>
#include <stdlib.h>
// 定义桶的结构
typedef struct Bucket {
int* data; // 动态数组
int count; // 当前存储的元素个数
int capacity; // 桶的容量
} Bucket;
// 初始化桶
void InitBucket(Bucket* bucket) {
bucket->capacity = 10; // 初始容量
bucket->data = (int*)malloc(bucket->capacity * sizeof(int));
bucket->count = 0;
}
// 向桶中添加元素
void AddToBucket(Bucket* bucket, int value) {
if (bucket->count == bucket->capacity) {
bucket->capacity *= 2;
bucket->data = (int*)realloc(bucket->data, bucket->capacity * sizeof(int));
}
bucket->data[bucket->count++] = value;
}
// 桶内使用插入排序
void InsertionSort(int* arr, int n) {
for (int i = 1; i < n; i++) {
int key = arr[i];
int j = i - 1;
while (j >= 0 && arr[j] > key) {
arr[j + 1] = arr[j];
j--;
}
arr[j + 1] = key;
}
}
// 桶排序函数
void BucketSort(int* arr, int n) {
if (n <= 1) return;
// 找到数组中的最大值和最小值
int min = arr[0], max = arr[0];
for (int i = 1; i < n; i++) {
if (arr[i] < min) min = arr[i];
if (arr[i] > max) max = arr[i];
}
int bucketCount = 10; // 默认分成10个桶
int range = max - min + 1;
int bucketRange = range / bucketCount + 1;
// 初始化桶数组
Bucket* buckets = (Bucket*)malloc(bucketCount * sizeof(Bucket));
for (int i = 0; i < bucketCount; i++) {
InitBucket(&buckets[i]);
}
// 将数据分配到桶中
for (int i = 0; i < n; i++) {
int bucketIndex = (arr[i] - min) / bucketRange;
AddToBucket(&buckets[bucketIndex], arr[i]);
}
// 对每个桶中的数据排序并合并结果
int index = 0;
for (int i = 0; i < bucketCount; i++) {
if (buckets[i].count > 0) {
InsertionSort(buckets[i].data, buckets[i].count);
for (int j = 0; j < buckets[i].count; j++) {
arr[index++] = buckets[i].data[j];
}
}
free(buckets[i].data);
}
// 释放桶数组
free(buckets);
}
// 测试函数
int main() {
int arr[] = {42, 32, 33, 52, 37, 47, 51, 30};
int n = sizeof(arr) / sizeof(arr[0]);
printf("Before sorting: ");
for (int i = 0; i < n; i++) {
printf("%d ", arr[i]);
}
printf("\n");
BucketSort(arr, n);
printf("After sorting: ");
for (int i = 0; i < n; i++) {
printf("%d ", arr[i]);
}
printf("\n");
return 0;
}
测试结果
详细可见排序学习整理(3)-CSDN博客