InitBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (int j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
void DisplayBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j;
for (i = 0; i < row; i++)
{
j = 0;
for ( j; j < col; j++) //打印 | |
{
printf(" %c ", board[i][j]);
if (j < col - 1)
{
printf("|");
}
}
printf("\n");
j = 0;
for ( j; j < col; j++)//打印---|---|---
{
if (i < row - 1)
{
printf("---");
if (j < col - 1)
{
printf("|");
}
}
}
printf("\n");
}
}
运行结果:
其中,上述棋盘的大小可以根据用户需求自行调整。
棋盘大小调整方式:在game.h文件中,对宏的定义进行更改即可完成棋盘大小的修改。
cpp复制代码
#define ROW 3
#define COL 3
3、行棋
3.1玩家行棋
cpp复制代码
void PlayerMove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("玩家走:>\n");
while (1)
{
printf("请输入下棋的坐标:>");
scanf("%d %d", &x, &y);
//判断坐标的合法性
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
//下棋
//首先判断坐标是否被占用
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';//玩家使用*下棋
break;
}
else
{
printf("坐标被占用,请重新输入\n");
}
}
else
{
printf("坐标非法,请重新输入!");
}
}
}
3.2电脑行棋
cpp复制代码
void ComputerMove(char board[ROW][COL], int row, int col)
{
printf("电脑走:>");
while (1)
{
//生成随机坐标
int x = rand() % row;
int y = rand() % col;
//下棋
//判断坐标是否被占用
if (board[x][y] == ' ')
{
printf("%d %d\n", x + 1, y + 1);//输出电脑下棋的坐标
board[x][y] = '#';//电脑使用#下棋
break;
}
}
}
电脑和玩家每走一步棋,都会打印出新的棋盘,以便于玩家观察空子的位置。
4、判断是否和棋
cpp复制代码
int IfFull(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
{
return 0;//棋盘没满
}
}
}
return 1;//棋盘满了
}
在game.c文件中通过IfFull函数实现对棋盘上空位的判断,防止一个位置多次下棋。
如果棋盘所有格子都下完之前,还没有分出胜负 ,则代表和棋,以上代码为判断棋盘上面是否有空格子。
5.判赢
cpp复制代码
char IfWin(char board[ROW][COL], int row, int col)
{
//判断行
for (int i = 0; i < row; i++)
{
for (int j = 2; j < col; j++)
{
if (board[i][j - 2] == board[i][j - 1] && board[i][j - 1] == board[i][j] && board[i][j] != ' ')
{
return board[i][j];
}
}
}
//判断列
for (int j = 0; j < col; j++)
{
for (int i = 2; i < row; i++)
{
if (board[i - 2][j] == board[i - 1][j] && board[i - 1][j] == board[i][j] && board[i][j] != ' ')
{
return board[i][j];
}
}
}
//判断右交叉
for (int i = 2; i < row; i++)
{
for (int j = 2; j < col; j++)
{
if (board[i - 2][j - 2] == board[i - 1][j - 1] && board[i - 1][j - 1] == board[i][j] && board[i][j] != ' ')
{
return board[i][j];
}
}
}
//判断左交叉
for (int i = 1; i < row - 1; i++)
{
for (int j = 1; j < col - 1; j++)
{
if (board[i - 1][j + 1] == board[i][j] && board[i][j] == board[i + 1][j - 1] && board[i][j] != ' ')
{
return board[i][j];
}
}
}
//判断平局
int full = IfFull(board, row, col);
if (full == 1)
{
return 'Q';
}
//游戏继续
return 'C';
}
#include"game.h"
//初始化棋盘的函数
InitBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (int j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
//打印棋盘的函数
void DisplayBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j;
for (i = 0; i < row; i++)
{
j = 0;
for ( j; j < col; j++) //打印 | |
{
printf(" %c ", board[i][j]);
if (j < col - 1)
{
printf("|");
}
}
printf("\n");
j = 0;
for ( j; j < col; j++)//打印---|---|---
{
if (i < row - 1)
{
printf("---");
if (j < col - 1)
{
printf("|");
}
}
}
printf("\n");
}
}
//玩家下棋的函数
void PlayerMove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("玩家走:>\n");
while (1)
{
printf("请输入下棋的坐标:>");
scanf("%d %d", &x, &y);
//判断坐标的合法性
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
//下棋
//首先判断坐标是否被占用
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';//玩家使用*下棋
break;
}
else
{
printf("坐标被占用,请重新输入\n");
}
}
else
{
printf("坐标非法,请重新输入!");
}
}
}
//电脑下棋的函数
void ComputerMove(char board[ROW][COL], int row, int col)
{
printf("电脑走:>");
while (1)
{
//生成随机坐标
int x = rand() % row;
int y = rand() % col;
//下棋
//判断坐标是否被占用
if (board[x][y] == ' ')
{
printf("%d %d\n", x + 1, y + 1);//输出电脑下棋的坐标
board[x][y] = '#';//电脑使用#下棋
break;
}
}
}
//判断棋盘是否已经满了的函数
int IfFull(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
{
return 0;//棋盘没满
}
}
}
return 1;//棋盘满了
}
//判断游戏结果的函数
char IfWin(char board[ROW][COL], int row, int col)
{
//判断行
for (int i = 0; i < row; i++)
{
for (int j = 2; j < col; j++)
{
if (board[i][j - 2] == board[i][j - 1] && board[i][j - 1] == board[i][j] && board[i][j] != ' ')
{
return board[i][j];
}
}
}
//判断列
for (int j = 0; j < col; j++)
{
for (int i = 2; i < row; i++)
{
if (board[i - 2][j] == board[i - 1][j] && board[i - 1][j] == board[i][j] && board[i][j] != ' ')
{
return board[i][j];
}
}
}
//判断右交叉
for (int i = 2; i < row; i++)
{
for (int j = 2; j < col; j++)
{
if (board[i - 2][j - 2] == board[i - 1][j - 1] && board[i - 1][j - 1] == board[i][j] && board[i][j] != ' ')
{
return board[i][j];
}
}
}
//判断左交叉
for (int i = 1; i < row - 1; i++)
{
for (int j = 1; j < col - 1; j++)
{
if (board[i - 1][j + 1] == board[i][j] && board[i][j] == board[i + 1][j - 1] && board[i][j] != ' ')
{
return board[i][j];
}
}
}
//判断平局
int full = IfFull(board, row, col);
if (full == 1)
{
return 'Q';
}
//游戏继续
return 'C';
}
3、game.h文件
cpp复制代码
//头文件的包含
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
//符号的定义
#define ROW 3
#define COL 3
//函数的声明
//初始化棋盘函数
InitBoard(char board[ROW][COL], int row, int col);
//打印棋盘的函数
void DisplayBoard(char board[ROW][COL], int row, int col);
//玩家下棋
void PlayerMove(char board[ROW][COL], int row, int col);
//电脑下棋
void ComputerMove(char board[ROW][COL], int row, int col);
//判断游戏结果 玩家赢了* 电脑赢了# 平局Q 游戏继续C
char IfWin(char board[ROW][COL], int row, int col);
//判断棋盘是否已经下满
int IfFull(char board[ROW][COL], int row, int col);