1.地形对象Terrain
目录
[4. 绘制树和草](#4. 绘制树和草)
- 右键创建3D地形:
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依次对应下面的按钮
||
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2.设置地形纹理
下载资源包后,仅导入Environment
的包
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步骤:
- 选择
绘制地形按钮
,下拉框选择Paint Texture
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- 在弹出的弹窗中搜索
GrassHillAlbedo
材质,并双击
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3.拔高地形地貌
步骤:
- 选择第一项,拔高或者降低地形
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- 用不同的笔刷,调整大小,按住左键拖动拔高,按住Shirt+左键降低地形
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- 选择
Set Height
选项,设置高度Height为120,点击展平按钮
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- 使用笔刷,绘制出一个高山和湖泊(往下挖)
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4. 绘制树和草
步骤:
- 点击**绘制树按钮,**点击Edit Tree,选择树木的预制体
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- 在地形中调整 笔刷大小、密集程度、高度范围,点击左键拖动生成
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- 点击**绘制细节按钮,**点击Edit Details -> Add Grass Texture,选择树草的预制体
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- 在地形设置中,添加风吹的组件,使得树被风吹动
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5.为地形加入水
步骤:
- 将 Assets -> Standard Assets -> Environment -> Water -> Water4 Prefabs 的
Water4Simple
,拖入到场景中,并调整平面大小到合适位置,R键
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6.加入角色并跑步
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在上面的资源包中,导入Characters、CrossPlatformInput、Unity
的包
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步骤:
- 在 Assets -> Standard Assets -> Characters -> ThirdPersonCharacter -> Prefabs 中的 ThirdPersonController拖入到场景中,调整合适大小
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- 将Smooth Follow脚本挂载到摄像机上,将角色放到Target上
7.加入水声
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