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<!DOCTYPE html>
<html>
<head>
<title>Three.js 实心球体效果</title>
<style>
body { margin: 0; }
canvas { display: block; }
</style>
</head>
<body>
<script src="https://cdn.jsdelivr.net/npm/three@0.160.0/build/three.min.js"></script>
<script>
const scene = new THREE.Scene();
scene.background = new THREE.Color(0xf0f0f0);
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
camera.position.z = 10;
// 开启抗锯齿
const renderer = new THREE.WebGLRenderer({ antialias: true });
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
// 光源
const ambientLight = new THREE.AmbientLight(0xffffff, 0.5);
scene.add(ambientLight);
const pointLight = new THREE.PointLight(0xffffff, 0.8);
pointLight.position.set(5, 5, 5);
scene.add(pointLight);
// 1. 外层球体(双面渲染)只绘制一半 后面四个参数决定绘制的角度
const outerGeometry = new THREE.SphereGeometry(3, 64, 32,0,Math.PI,0,Math.PI);
const outerMaterial = new THREE.MeshStandardMaterial({
color: 0x0099ff,
metalness: 0.7,
roughness: 0.3,
side: THREE.DoubleSide // 关键:同时渲染内外表面
});
const outerSphere = new THREE.Mesh(outerGeometry, outerMaterial);
scene.add(outerSphere);
// 2. 内层小球(模拟实心填充,可选)
const innerGeometry = new THREE.SphereGeometry(2.9, 64, 32); // 半径略小于外层
const innerMaterial = new THREE.MeshStandardMaterial({
color: 0x0099ff, // 与外层同色
metalness: 0.5,
roughness: 0.5
});
const innerSphere = new THREE.Mesh(innerGeometry, innerMaterial);
scene.add(innerSphere); // 添加内层小球,增强实心感
// 动画
function animate() {
requestAnimationFrame(animate);
outerSphere.rotation.x += 0.01;
outerSphere.rotation.y += 0.01;
innerSphere.rotation.x += 0.01; // 同步旋转
innerSphere.rotation.y += 0.01;
renderer.render(scene, camera);
}
animate();
window.addEventListener('resize', () => {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
});
</script>
</body>
</html>