js
<!DOCTYPE html>
<html>
<head>
<title>MeshStandardMaterial Example</title>
<style>
body { margin: 0; }
canvas { display: block; }
</style>
</head>
<body>
<script src="https://cdn.jsdelivr.net/npm/three@0.160.0/build/three.min.js"></script>
<script>
// 创建场景
const scene = new THREE.Scene();
scene.background = new THREE.Color(0xf0f0f0);
// 创建相机
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
camera.position.z = 10;
// 创建渲染器
const renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
//创建光源(MeshStandardMaterial需要光源才能显示)
const ambientLight = new THREE.AmbientLight(0xffffff, 0.5); // 环境光
scene.add(ambientLight);
const pointLight = new THREE.PointLight(0xffffff, 0.8); // 点光源
pointLight.position.set(5, 5, 5);
scene.add(pointLight);
// 创建圆环几何体
const geometry = new THREE.TorusGeometry(3, 1, 16, 100);
// 创建标准材质
const material = new THREE.MeshStandardMaterial({
color: 0x00ff00, // 蓝色
metalness: 0.8, // 较高金属度
roughness: 0.2, // 较低粗糙度(较光滑)
// wireframe: true // 取消注释可查看线框
});
// 创建网格并添加到场景
const torus = new THREE.Mesh(geometry, material);
scene.add(torus);
// 动画循环
function animate() {
requestAnimationFrame(animate);
torus.rotation.x += 0.01;
torus.rotation.y += 0.01;
renderer.render(scene, camera);
}
animate();
// 响应窗口大小变化
window.addEventListener('resize', () => {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
});
</script>
</body>
</html>
