省流总结:
笔者使用Mimic IK VR Body System,此插件可以整合进VRAF和VREP框架中,能正常打包apk。
DragonIK,动画同事用的多。
BodySync IK,无法打包android。
VR Body in BP (Synced) ,没用过不了解。
Ynnk IK Body,Pico手腕默认折90°,暂时没找到如何修改;UE5.2手指抓握动画Bug;UE5.3、UE5.4缺失关键手指相关的骨骼旋转蓝图节点
Mimic Pro IK Body System(配合VREP网络复制)
整合VRAF框架
可以修复Pico手腕弯折Bug,
BP_VRBodyComponent中偏移量改为000,不用断开Disconnect for VR Expansion Template(修改手碗偏移量)
https://www.fab.com/listings/acfd423d-3153-4bbc-a656-d04fb4e84c01

说明文档 https://docs.google.com/document/d/1JJ3E8JdUmuyvdMj2vnPoKZ05n4cePGDGtRBKUWKyCBY/edit?pli=1&tab=t.0
Demo下载 MimicPro Demo.zip (561M)
作者频道 Jake
https://www.youtube.com/@JakePlayableDev/videos

网络复制 https://www.youtube.com/watch?v=FKke1zdkalo

VR IK 和UE5默认VR整合 https://www.youtube.com/watch?v=3njrq5avB_M

移除默认VRPawn的部分组件,新建root修改为根节点,添加骨骼模型,添加VRBodyComponent


取消系统配置的增强输入PMI_VRTemple,增强输入设置IMC VRBody,优先级1




Dragon IK 插件
https://www.fab.com/listings/d3f8d256-d8d9-4d27-91c1-c61e55e984a6

VRE+DragonIK
DragonIK+VRE VR Full body IK Example Project
https://github.com/codehawk64/VRE-DragonIK-VRIK UE4.27 UE5.5
https://github.com/codehawk64/VRE-DragonIK-UE5
Main DragonIK Example Project https://github.com/codehawk64/DragonIK-ExampleProject

官网
https://dragonik.eternalmonke.com/
作者频道 Eternal Monke Games
https://www.youtube.com/@eternalmonkegames1859

VR整合
介绍视频 不同生物IK https://www.youtube.com/watch?v=3EBvLRNMsFY

物理IK使用教程 https://www.youtube.com/watch?v=J3d2IvoeTEk

https://www.youtube.com/watch?v=z4cLm-ixwGE

BodySync IK插件
https://www.fab.com/listings/e2209c00-01ad-43c1-95ce-4a7fd54855c0


无法打包android
🎮 Playable Demo With More Characters (1.26 GB)(slightly outdated)
━━━━━━━━━━━━━━━━━━
添加一个基础角色模型教程 📖 Add Custom Character Tutorial
VR默认模板添加插件教程 📖 VRTemplate Integration
📖 VRExpansionPlugin Integration
📖 Adding Metahuman/Multipart Characters
作者频道 HKCreations
https://www.youtube.com/playlist?list=PLm2zfb9AR_g_Ee1WmU4WIuYTKoekFKJ09

VR Body in BP (Synced)
https://www.fab.com/listings/918975ef-abbe-44eb-b796-a79638837500


VR Body in Bp (Local)
https://www.fab.com/listings/91e28e86-0973-4a51-a5c8-e67447707879

VR Ynnk IK Body 插件
优点:用actor组件绑定Character的相机、左右手控制器组件
缺点:Pico手腕默认折90°,无法修改;UE5.2手指抓握动画Bug;UE5.3、UE5.4缺失关键手指相关的骨骼旋转蓝图节点
https://www.fab.com/listings/42ce2175-b6d3-4264-88f4-716ffe9c3ce3
教程视频:https://www.youtube.com/watch?v=WQ98f0k2R60
官方dome: https://drive.google.com/file/d/14DmHL0Hr3cBJu9eZC2l_Nsk2bjgbHP18/view
Demo video of Ynnk VR-Avatar component: YouTube
Tutorial (see "Documentation" below for the latset tutorial) video of Ynnk VR-Avatar component: YouTube
Features:
- neural net-based full-body VR solver
- distinction of head and ribcage rotation
- calculated elbow joint targets
- calculated feet positions
- body calibration
- keeps accurate head and hands positions
- supported locomotion from stick
- input from scene components or default interface
- special IK animation node for blending legs animation
- can work with any VR headset ant motion controllers
- source code is included
Code Modules: - VRIKBodyRuntime (Runtime)
- VRIKBodyEditor (Editor)
Number of Blueprints: 0
Number of C++ Classes: 3
Network Replicated: Yes
Supported Development Platforms: Win64, Linux
Supported Target Build Platforms: Win64, Linux, Android (Quest)
Documentation: VIDEO | PDF新视频17mins和淘宝下载10分钟不同
Example Projects: 5.2-5.4 for OpenXR | 5.3-5.4 for MetaXR (Quest)
Executable Demo: ZIP
Ynnk 【坑】
用到第一人称来复枪的二维运动混合空间BS_Strafe.uasset,混合下半身
VR Ynnk BodyIK 可以下半身IK配置,无法修正Pico端的曲折手腕。
官方案例UE5.2 可以正常打开,加载OpenXR插件后编译报错,无法修正手腕适配Pico;增强输入监听到按键输入但是无法触发握拳动画
官方案例UE5.3,UE5.4骨骼节点蓝图方法过时,代码报错

UE5.5 VR全身Body视频教程
https://www.youtube.com/watch?v=xzBOBWtmzAo&list=PLKwYQadv_MEn5SzAsvvLQpk0YqooKVjMP

UE5 VR C++ 视频教程 By Yaro
https://www.youtube.com/playlist?list=PL1WBj5uIi-O2EdR2IyvaUcqK35IjPsu9t



