11.29 脚本游戏 单页面格斗游戏模板

支持横屏,后续可添加游戏资源,和功能拓展

html 复制代码
<!DOCTYPE html>
<html lang="zh-CN">
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
    <meta name="apple-mobile-web-app-capable" content="yes">
    <meta name="apple-mobile-web-app-status-bar-style" content="black-translucent">
    <title>霓虹格斗竞技场</title>
    <style>
        * {
            margin: 0;
            padding: 0;
            box-sizing: border-box;
            -webkit-tap-highlight-color: transparent;
            touch-action: manipulation;
        }

        body {
            font-family: 'Arial', sans-serif;
            background: linear-gradient(135deg, #0a0e27 0%, #1a0033 50%, #0a0e27 100%);
            color: #fff;
            height: 100vh;
            overflow: hidden;
            position: relative;
            display: flex;
            justify-content: center;
            align-items: center;
        }

        /* 强制横屏提示 */
        .orientation-warning {
            position: fixed;
            top: 0;
            left: 0;
            width: 100%;
            height: 100%;
            background: rgba(0, 0, 0, 0.9);
            display: none;
            justify-content: center;
            align-items: center;
            z-index: 1000;
            flex-direction: column;
        }

        .orientation-warning.show {
            display: flex;
        }

        .rotate-icon {
            font-size: 4rem;
            margin-bottom: 1rem;
            animation: rotate 2s infinite;
        }

        @keyframes rotate {
            0% { transform: rotate(-90deg); }
            100% { transform: rotate(90deg); }
        }

        /* 赛博朋克背景效果 */
        body::before {
            content: '';
            position: absolute;
            top: 0;
            left: 0;
            width: 100%;
            height: 100%;
            background: 
                radial-gradient(circle at 20% 50%, rgba(120, 119, 198, 0.3) 0%, transparent 50%),
                radial-gradient(circle at 80% 50%, rgba(255, 119, 198, 0.3) 0%, transparent 50%),
                radial-gradient(circle at 50% 20%, rgba(255, 219, 98, 0.2) 0%, transparent 50%);
            animation: pulse 8s infinite alternate;
            z-index: -1;
        }

        @keyframes pulse {
            0% { opacity: 0.5; }
            100% { opacity: 1; }
        }

        /* 主容器 */
        .game-container {
            width: 100%;
            height: 100vh;
            display: flex;
            flex-direction: column;
            position: relative;
        }

        /* 角色选择界面 */
        .character-select {
            position: absolute;
            top: 0;
            left: 0;
            width: 100%;
            height: 100%;
            background: rgba(10, 14, 39, 0.95);
            display: flex;
            flex-direction: column;
            justify-content: center;
            align-items: center;
            z-index: 100;
            backdrop-filter: blur(10px);
            transition: all 0.5s ease;
        }

        .character-select.hidden {
            opacity: 0;
            pointer-events: none;
        }

        .select-title {
            font-size: 2rem;
            margin-bottom: 1rem;
            text-align: center;
            background: linear-gradient(90deg, #00ffff, #ff00ff, #00ffff);
            background-size: 200% auto;
            -webkit-background-clip: text;
            -webkit-text-fill-color: transparent;
            animation: gradient 3s linear infinite;
            text-shadow: 0 0 30px rgba(0, 255, 255, 0.5);
        }

        @keyframes gradient {
            0% { background-position: 0% 50%; }
            100% { background-position: 200% 50%; }
        }

        /* 横屏时一行显示角色 */
        .characters {
            display: flex;
            gap: 1rem;
            margin-bottom: 1.5rem;
            flex-wrap: nowrap;
            justify-content: center;
            max-width: 95%;
            overflow-x: auto;
            padding: 0 1rem;
        }

        /* 竖屏时允许换行 */
        @media (orientation: portrait) {
            .characters {
                flex-wrap: wrap;
                max-height: 60vh;
                overflow-y: auto;
            }
        }

        .character-card {
            width: 120px;
            height: 160px;
            background: linear-gradient(145deg, #1a1a3e, #2a2a5e);
            border-radius: 15px;
            padding: 0.8rem;
            cursor: pointer;
            transition: all 0.3s ease;
            border: 2px solid transparent;
            box-shadow: 0 10px 20px rgba(0, 0, 0, 0.3);
            position: relative;
            overflow: hidden;
            flex-shrink: 0;
        }

        .character-card::before {
            content: '';
            position: absolute;
            top: -2px;
            left: -2px;
            right: -2px;
            bottom: -2px;
            background: linear-gradient(45deg, #00ffff, #ff00ff, #00ffff);
            border-radius: 15px;
            opacity: 0;
            z-index: -1;
            transition: opacity 0.3s ease;
        }

        .character-card:hover {
            transform: translateY(-5px) scale(1.05);
            box-shadow: 0 15px 30px rgba(0, 255, 255, 0.4);
        }

        .character-card:hover::before {
            opacity: 1;
        }

        .character-card.selected {
            border-color: #00ffff;
            box-shadow: 0 0 20px rgba(0, 255, 255, 0.6);
        }

        .character-avatar {
            width: 100%;
            height: 60px;
            background: #000;
            border-radius: 10px;
            margin-bottom: 0.5rem;
            display: flex;
            justify-content: center;
            align-items: center;
            font-size: 2.5rem;
            position: relative;
            overflow: hidden;
        }

        .character-name {
            font-size: 0.9rem;
            text-align: center;
            margin-bottom: 0.3rem;
            color: #00ffff;
        }

        .character-stats {
            font-size: 0.7rem;
            color: #aaa;
            text-align: center;
        }

        .stat-bar {
            height: 3px;
            background: rgba(255, 255, 255, 0.1);
            border-radius: 2px;
            margin: 0.2rem 0;
            overflow: hidden;
        }

        .stat-fill {
            height: 100%;
            border-radius: 2px;
        }

        .health-fill { background: linear-gradient(90deg, #ff3366, #ff6b6b); }
        .speed-fill { background: linear-gradient(90deg, #3366ff, #66b3ff); }
        .power-fill { background: linear-gradient(90deg, #ffcc00, #ff9900); }

        .start-button {
            padding: 0.8rem 2rem;
            font-size: 1.2rem;
            background: linear-gradient(90deg, #00ffff, #ff00ff);
            border: none;
            border-radius: 50px;
            color: white;
            cursor: pointer;
            transition: all 0.3s ease;
            text-transform: uppercase;
            letter-spacing: 2px;
            font-weight: bold;
            box-shadow: 0 5px 15px rgba(0, 255, 255, 0.4);
            margin-top: 1rem;
        }

        .start-button:hover {
            transform: scale(1.1);
            box-shadow: 0 8px 25px rgba(0, 255, 255, 0.6);
        }

        .start-button:disabled {
            opacity: 0.5;
            cursor: not-allowed;
        }

        /* 游戏界面 */
        .game-arena {
            width: 100%;
            height: 100%;
            display: none;
            flex-direction: column;
        }

        .game-arena.active {
            display: flex;
        }

        .game-header {
            padding: 0.5rem 1rem;
            background: rgba(0, 0, 0, 0.7);
            backdrop-filter: blur(10px);
            display: flex;
            justify-content: space-between;
            align-items: center;
            border-bottom: 2px solid rgba(0, 255, 255, 0.3);
        }

        .player-info {
            display: flex;
            align-items: center;
            gap: 1rem;
        }

        .player-avatar {
            width: 40px;
            height: 40px;
            background: rgba(0, 0, 0, 0.5);
            border-radius: 50%;
            display: flex;
            justify-content: center;
            align-items: center;
            font-size: 1.5rem;
            border: 2px solid;
        }

        .player-details {
            display: flex;
            flex-direction: column;
            gap: 0.3rem;
        }

        .player-name {
            font-size: 1rem;
            font-weight: bold;
        }

        .health-bar-container {
            width: 150px;
            height: 12px;
            background: rgba(0, 0, 0, 0.5);
            border-radius: 6px;
            overflow: hidden;
            border: 1px solid rgba(255, 255, 255, 0.2);
        }

        .health-bar {
            height: 100%;
            background: linear-gradient(90deg, #ff3366, #ff6b6b);
            transition: width 0.3s ease;
            box-shadow: 0 0 10px rgba(255, 51, 102, 0.5);
        }

        .energy-bar-container {
            width: 150px;
            height: 8px;
            background: rgba(0, 0, 0, 0.5);
            border-radius: 4px;
            overflow: hidden;
            border: 1px solid rgba(255, 255, 255, 0.2);
        }

        .energy-bar {
            height: 100%;
            background: linear-gradient(90deg, #00ffff, #0099ff);
            transition: width 0.3s ease;
            box-shadow: 0 0 10px rgba(0, 255, 255, 0.5);
        }

        .game-canvas {
            flex: 1;
            position: relative;
            background: linear-gradient(to bottom, #0a0e27 0%, #1a0033 100%);
            overflow: hidden;
        }

        .fighter {
            position: absolute;
            bottom: 80px;
            width: 80px;
            height: 120px;
            transition: left 0.1s ease;
        }

        .fighter-body {
            width: 100%;
            height: 100%;
            border-radius: 10px;
            position: relative;
            box-shadow: 0 10px 30px rgba(0, 0, 0, 0.5);
            display: flex;
            flex-direction: column;
            align-items: center;
            justify-content: center;
            overflow: hidden;
        }

        .fighter-head {
            width: 40px;
            height: 40px;
            border-radius: 50%;
            margin-bottom: 5px;
            position: relative;
            box-shadow: 0 5px 15px rgba(0, 0, 0, 0.3);
        }

        .fighter-torso {
            width: 50px;
            height: 50px;
            border-radius: 8px;
            position: relative;
        }

        .fighter-limbs {
            position: absolute;
            width: 100%;
            height: 100%;
            top: 0;
            left: 0;
        }

        .fighter-arm {
            position: absolute;
            width: 12px;
            height: 40px;
            border-radius: 6px;
            top: 15px;
        }

        .fighter-arm.left {
            left: 5px;
            transform-origin: top center;
            animation: leftArm 1s infinite alternate;
        }

        .fighter-arm.right {
            right: 5px;
            transform-origin: top center;
            animation: rightArm 1s infinite alternate-reverse;
        }

        @keyframes leftArm {
            0% { transform: rotate(-10deg); }
            100% { transform: rotate(10deg); }
        }

        @keyframes rightArm {
            0% { transform: rotate(10deg); }
            100% { transform: rotate(-10deg); }
        }

        .fighter-leg {
            position: absolute;
            width: 15px;
            height: 45px;
            border-radius: 8px;
            bottom: 0;
        }

        .fighter-leg.left {
            left: 20px;
            transform-origin: top center;
            animation: leftLeg 1s infinite alternate;
        }

        .fighter-leg.right {
            right: 20px;
            transform-origin: top center;
            animation: rightLeg 1s infinite alternate-reverse;
        }

        @keyframes leftLeg {
            0% { transform: rotate(-5deg); }
            100% { transform: rotate(5deg); }
        }

        @keyframes rightLeg {
            0% { transform: rotate(5deg); }
            100% { transform: rotate(-5deg); }
        }

        .fighter.player .fighter-body {
            background: linear-gradient(135deg, #00ffff, #0099ff);
            box-shadow: 0 0 30px rgba(0, 255, 255, 0.5);
        }

        .fighter.player .fighter-head {
            background: linear-gradient(135deg, #00ffff, #0099ff);
        }

        .fighter.player .fighter-torso {
            background: linear-gradient(135deg, #0099ff, #0066cc);
        }

        .fighter.player .fighter-arm,
        .fighter.player .fighter-leg {
            background: linear-gradient(135deg, #0099ff, #0066cc);
        }

        .fighter.ai .fighter-body {
            background: linear-gradient(135deg, #ff00ff, #cc00cc);
            box-shadow: 0 0 30px rgba(255, 0, 255, 0.5);
        }

        .fighter.ai .fighter-head {
            background: linear-gradient(135deg, #ff00ff, #cc00cc);
        }

        .fighter.ai .fighter-torso {
            background: linear-gradient(135deg, #cc00cc, #990099);
        }

        .fighter.ai .fighter-arm,
        .fighter.ai .fighter-leg {
            background: linear-gradient(135deg, #cc00cc, #990099);
        }

        .fighter.attacking .fighter-arm.right {
            animation: attack 0.3s ease;
        }

        @keyframes attack {
            0% { transform: rotate(0deg); }
            50% { transform: rotate(-60deg) translateX(15px); }
            100% { transform: rotate(0deg); }
        }

        .fighter.hurt {
            animation: hurt 0.5s ease;
        }

        @keyframes hurt {
            0%, 100% { transform: translateX(0); }
            20% { transform: translateX(-10px); }
            40% { transform: translateX(10px); }
            60% { transform: translateX(-10px); }
            80% { transform: translateX(10px); }
        }

        .fighter.blocking {
            opacity: 0.7;
        }

        .fighter.blocking::after {
            content: '';
            position: absolute;
            width: 100px;
            height: 100px;
            border: 3px solid rgba(0, 255, 255, 0.6);
            border-radius: 50%;
            top: 50%;
            left: 50%;
            transform: translate(-50%, -50%);
            animation: blockPulse 1s infinite;
        }

        @keyframes blockPulse {
            0% { transform: translate(-50%, -50%) scale(0.8); opacity: 1; }
            100% { transform: translate(-50%, -50%) scale(1.2); opacity: 0; }
        }

        /* 增强的特效 */
        .effect {
            position: absolute;
            pointer-events: none;
        }

        .hit-effect {
            width: 80px;
            height: 80px;
            background: radial-gradient(circle, rgba(255, 255, 0, 0.9), rgba(255, 165, 0, 0.6), transparent);
            border-radius: 50%;
            animation: hitEffect 0.6s ease forwards;
            box-shadow: 0 0 30px rgba(255, 255, 0, 0.8);
        }

        @keyframes hitEffect {
            0% { transform: scale(0) rotate(0deg); opacity: 1; }
            50% { transform: scale(1.5) rotate(180deg); opacity: 0.8; }
            100% { transform: scale(2.5) rotate(360deg); opacity: 0; }
        }

        .block-effect {
            width: 100px;
            height: 100px;
            border: 4px solid rgba(0, 255, 255, 0.9);
            border-radius: 50%;
            animation: blockEffect 0.6s ease forwards;
            box-shadow: 0 0 20px rgba(0, 255, 255, 0.8);
        }

        @keyframes blockEffect {
            0% { transform: scale(0.5) rotate(0deg); opacity: 1; }
            100% { transform: scale(2) rotate(360deg); opacity: 0; }
        }

        .special-effect {
            width: 150px;
            height: 150px;
            background: radial-gradient(circle, rgba(255, 0, 255, 0.9), rgba(147, 0, 211, 0.6), transparent);
            border-radius: 50%;
            animation: specialEffect 1.2s ease forwards;
            box-shadow: 0 0 40px rgba(255, 0, 255, 0.8);
        }

        @keyframes specialEffect {
            0% { transform: scale(0) rotate(0deg); opacity: 1; }
            50% { transform: scale(2) rotate(180deg); opacity: 0.7; }
            100% { transform: scale(4) rotate(720deg); opacity: 0; }
        }

        /* 王者荣耀风格控制按钮 */
        .game-controls {
            position: absolute;
            bottom: 0;
            left: 0;
            width: 100%;
            height: 200px;
            pointer-events: none;
            z-index: 50;
        }

        /* 左侧方向键 */
        .direction-controls {
            position: absolute;
            left: 20px;
            bottom: 20px;
            width: 150px;
            height: 150px;
            pointer-events: auto;
        }

        .dpad-container {
            position: relative;
            width: 100%;
            height: 100%;
        }

        .dpad-btn {
            position: absolute;
            background: rgba(0, 0, 0, 0.6);
            border: 2px solid rgba(255, 255, 255, 0.3);
            border-radius: 10px;
            color: rgba(255, 255, 255, 0.8);
            font-size: 1.5rem;
            font-weight: bold;
            display: flex;
            justify-content: center;
            align-items: center;
            cursor: pointer;
            transition: all 0.2s ease;
            backdrop-filter: blur(5px);
        }

        .dpad-btn:active {
            background: rgba(0, 255, 255, 0.4);
            border-color: rgba(0, 255, 255, 0.8);
            transform: scale(0.95);
        }

        .dpad-up {
            width: 50px;
            height: 50px;
            top: 0;
            left: 50px;
        }

        .dpad-down {
            width: 50px;
            height: 50px;
            bottom: 0;
            left: 50px;
        }

        .dpad-left {
            width: 50px;
            height: 50px;
            top: 50px;
            left: 0;
        }

        .dpad-right {
            width: 50px;
            height: 50px;
            top: 50px;
            right: 0;
        }

        .dpad-center {
            width: 50px;
            height: 50px;
            top: 50px;
            left: 50px;
            background: rgba(0, 0, 0, 0.3);
            pointer-events: none;
        }

        /* 右侧攻击键 */
        .action-controls {
            position: absolute;
            right: 20px;
            bottom: 20px;
            width: 180px;
            height: 150px;
            pointer-events: auto;
            display: flex;
            flex-wrap: wrap;
            gap: 10px;
            justify-content: flex-end;
            align-items: flex-end;
        }

        .action-btn {
            width: 55px;
            height: 55px;
            background: rgba(255, 0, 0, 0.6);
            border: 2px solid rgba(255, 255, 255, 0.3);
            border-radius: 50%;
            color: white;
            font-size: 0.9rem;
            font-weight: bold;
            display: flex;
            justify-content: center;
            align-items: center;
            cursor: pointer;
            transition: all 0.2s ease;
            backdrop-filter: blur(5px);
            text-shadow: 0 0 5px rgba(0, 0, 0, 0.8);
        }

        .action-btn.attack {
            background: rgba(255, 0, 0, 0.7);
            border-color: rgba(255, 100, 100, 0.8);
            box-shadow: 0 0 15px rgba(255, 0, 0, 0.5);
        }

        .action-btn.special {
            background: rgba(255, 165, 0, 0.7);
            border-color: rgba(255, 200, 100, 0.8);
            box-shadow: 0 0 15px rgba(255, 165, 0, 0.5);
        }

        .action-btn.block {
            background: rgba(0, 100, 255, 0.7);
            border-color: rgba(100, 150, 255, 0.8);
            box-shadow: 0 0 15px rgba(0, 100, 255, 0.5);
        }

        .action-btn.jump {
            background: rgba(0, 255, 0, 0.7);
            border-color: rgba(100, 255, 100, 0.8);
            box-shadow: 0 0 15px rgba(0, 255, 0, 0.5);
        }

        .action-btn:active {
            transform: scale(0.9);
            filter: brightness(1.3);
        }

        .action-btn:disabled {
            opacity: 0.5;
            cursor: not-allowed;
        }

        .game-message {
            position: absolute;
            top: 50%;
            left: 50%;
            transform: translate(-50%, -50%);
            font-size: 2rem;
            font-weight: bold;
            text-align: center;
            text-shadow: 0 0 20px rgba(0, 0, 0, 0.8);
            z-index: 50;
            pointer-events: none;
        }

        .victory-message {
            color: #00ff00;
            animation: victoryPulse 1s infinite;
        }

        .defeat-message {
            color: #ff0000;
            animation: defeatShake 0.5s infinite;
        }

        @keyframes victoryPulse {
            0%, 100% { transform: translate(-50%, -50%) scale(1); }
            50% { transform: translate(-50%, -50%) scale(1.1); }
        }

        @keyframes defeatShake {
            0%, 100% { transform: translate(-50%, -50%) translateX(0); }
            25% { transform: translate(-50%, -50%) translateX(-10px); }
            75% { transform: translate(-50%, -50%) translateX(10px); }
        }

        .ground {
            position: absolute;
            bottom: 0;
            left: 0;
            width: 100%;
            height: 80px;
            background: linear-gradient(to bottom, rgba(0, 0, 0, 0.3), rgba(0, 0, 0, 0.6));
            border-top: 2px solid rgba(0, 255, 255, 0.2);
        }

        .ground::before {
            content: '';
            position: absolute;
            top: 0;
            left: 0;
            width: 100%;
            height: 2px;
            background: linear-gradient(90deg, transparent, #00ffff, transparent);
            animation: groundGlow 3s infinite;
        }

        @keyframes groundGlow {
            0%, 100% { opacity: 0.3; }
            50% { opacity: 1; }
        }

        .countdown {
            position: absolute;
            top: 40%;
            left: 50%;
            transform: translate(-50%, -50%);
            font-size: 5rem;
            font-weight: bold;
            color: #00ffff;
            text-shadow: 0 0 30px rgba(0, 255, 255, 0.8);
            animation: countdownPulse 1s ease;
            z-index: 40;
        }

        @keyframes countdownPulse {
            0% { transform: translate(-50%, -50%) scale(0); opacity: 0; }
            50% { transform: translate(-50%, -50%) scale(1.2); opacity: 1; }
            100% { transform: translate(-50%, -50%) scale(1); opacity: 0.8; }
        }

        .restart-btn {
            position: absolute;
            top: 20px;
            right: 20px;
            padding: 0.5rem 1rem;
            background: rgba(255, 255, 255, 0.2);
            border: 2px solid rgba(255, 255, 255, 0.4);
            border-radius: 20px;
            color: white;
            font-size: 0.9rem;
            cursor: pointer;
            transition: all 0.3s ease;
            backdrop-filter: blur(5px);
            z-index: 60;
        }

        .restart-btn:hover {
            background: rgba(255, 255, 255, 0.3);
            border-color: rgba(255, 255, 255, 0.6);
        }
    </style>
</head>
<body>
    <!-- 横屏提示 -->
    <div class="orientation-warning" id="orientationWarning">
        <div class="rotate-icon">📱</div>
        <div>请横屏游戏以获得最佳体验</div>
    </div>

    <div class="game-container">
        <!-- 角色选择界面 -->
        <div class="character-select" id="characterSelect">
            <h1 class="select-title">选择战士</h1>
            <div class="characters" id="characterCards">
                <!-- 角色卡片将通过JS生成 -->
            </div>
            <button class="start-button" id="startBtn" disabled>开始战斗</button>
        </div>

        <!-- 游戏竞技场 -->
        <div class="game-arena" id="gameArena">
            <div class="game-header">
                <div class="player-info">
                    <div class="player-avatar" id="playerAvatar">⚔️</div>
                    <div class="player-details">
                        <div class="player-name" id="playerName">玩家</div>
                        <div class="health-bar-container">
                            <div class="health-bar" id="playerHealth" style="width: 100%"></div>
                        </div>
                        <div class="energy-bar-container">
                            <div class="energy-bar" id="playerEnergy" style="width: 100%"></div>
                        </div>
                    </div>
                </div>

                <div class="player-info">
                    <div class="player-details" style="align-items: flex-end;">
                        <div class="player-name" id="aiName">AI</div>
                        <div class="health-bar-container">
                            <div class="health-bar" id="aiHealth" style="width: 100%"></div>
                        </div>
                        <div class="energy-bar-container">
                            <div class="energy-bar" id="aiEnergy" style="width: 100%"></div>
                        </div>
                    </div>
                    <div class="player-avatar" id="aiAvatar">🤖</div>
                </div>
            </div>

            <div class="game-canvas" id="gameCanvas">
                <div class="ground"></div>
                <div class="fighter player" id="player">
                    <div class="fighter-body">
                        <div class="fighter-head"></div>
                        <div class="fighter-torso"></div>
                        <div class="fighter-limbs">
                            <div class="fighter-arm left"></div>
                            <div class="fighter-arm right"></div>
                            <div class="fighter-leg left"></div>
                            <div class="fighter-leg right"></div>
                        </div>
                    </div>
                </div>
                <div class="fighter ai" id="ai">
                    <div class="fighter-body">
                        <div class="fighter-head"></div>
                        <div class="fighter-torso"></div>
                        <div class="fighter-limbs">
                            <div class="fighter-arm left"></div>
                            <div class="fighter-arm right"></div>
                            <div class="fighter-leg left"></div>
                            <div class="fighter-leg right"></div>
                        </div>
                    </div>
                </div>
            </div>

            <!-- 王者荣耀风格控制 -->
            <div class="game-controls">
                <!-- 左侧方向键 -->
                <div class="direction-controls">
                    <div class="dpad-container">
                        <button class="dpad-btn dpad-up" id="upBtn">↑</button>
                        <button class="dpad-btn dpad-down" id="downBtn">↓</button>
                        <button class="dpad-btn dpad-left" id="leftBtn">←</button>
                        <button class="dpad-btn dpad-right" id="rightBtn">→</button>
                        <div class="dpad-btn dpad-center"></div>
                    </div>
                </div>

                <!-- 右侧攻击键 -->
                <div class="action-controls">
                    <button class="action-btn attack" id="attackBtn">攻击</button>
                    <button class="action-btn special" id="specialBtn">技能</button>
                    <button class="action-btn block" id="blockBtn">格挡</button>
                    <button class="action-btn jump" id="jumpBtn">跳跃</button>
                </div>
            </div>

            <button class="restart-btn" id="restartBtn">重新开始</button>
        </div>
    </div>

    <script>
        // 游戏角色数据
        const characters = [
            {
                id: 'cyberNinja',
                name: '赛博忍者',
                icon: '🥷',
                health: 100,
                speed: 8,
                power: 7,
                color: '#00ffff'
            },
            {
                id: 'techWarrior',
                name: '科技战士',
                icon: '🤖',
                health: 120,
                speed: 5,
                power: 9,
                color: '#ff00ff'
            },
            {
                id: 'neonSamurai',
                name: '霓虹武士',
                icon: '⚔️',
                health: 90,
                speed: 7,
                power: 8,
                color: '#ffff00'
            },
            {
                id: 'gladiator',
                name: '角斗士',
                icon: '🛡️',
                health: 130,
                speed: 4,
                power: 7,
                color: '#ff6600'
            },
            {
                id: 'assassin',
                name: '暗影刺客',
                icon: '🗡️',
                health: 80,
                speed: 10,
                power: 9,
                color: '#9900ff'
            },
            {
                id: 'mage',
                name: '元素法师',
                icon: '🔮',
                health: 85,
                speed: 6,
                power: 10,
                color: '#9933ff'
            },
            {
                id: 'berserker',
                name: '狂战士',
                icon: '🪓',
                health: 110,
                speed: 6,
                power: 8,
                color: '#ff3333'
            }
        ];

        // 游戏状态
        let selectedCharacter = null;
        let aiCharacter = null;
        let gameState = 'select'; // select, countdown, playing, ended
        let playerHealth = 100;
        let aiHealth = 100;
        let playerEnergy = 100;
        let aiEnergy = 100;
        let playerPos = 100;
        let aiPos = 0;
        let isJumping = false;
        let isBlocking = false;
        let isAttacking = false;
        let isSpecialAttacking = false;
        let aiActionTimer = null;
        let gameTimer = null;
        let moveTimer = null;

        // DOM元素
        const characterSelect = document.getElementById('characterSelect');
        const gameArena = document.getElementById('gameArena');
        const characterCards = document.getElementById('characterCards');
        const startBtn = document.getElementById('startBtn');
        const player = document.getElementById('player');
        const ai = document.getElementById('ai');
        const gameCanvas = document.getElementById('gameCanvas');
        const orientationWarning = document.getElementById('orientationWarning');

        // 检测屏幕方向
        function checkOrientation() {
            if (window.innerHeight > window.innerWidth) {
                orientationWarning.classList.add('show');
            } else {
                orientationWarning.classList.remove('show');
            }
        }

        // 初始化
        window.addEventListener('resize', checkOrientation);
        window.addEventListener('orientationchange', checkOrientation);
        checkOrientation();

        // 初始化角色选择界面
        function initCharacterSelect() {
            characters.forEach(char => {
                const card = document.createElement('div');
                card.className = 'character-card';
                card.dataset.id = char.id;
                
                card.innerHTML = `
                    <div class="character-avatar">${char.icon}</div>
                    <div class="character-name">${char.name}</div>
                    <div class="character-stats">
                        <div>生命</div>
                        <div class="stat-bar">
                            <div class="stat-fill health-fill" style="width: ${char.health}%"></div>
                        </div>
                        <div>速度</div>
                        <div class="stat-bar">
                            <div class="stat-fill speed-fill" style="width: ${char.speed * 10}%"></div>
                        </div>
                        <div>力量</div>
                        <div class="stat-bar">
                            <div class="stat-fill power-fill" style="width: ${char.power * 10}%"></div>
                        </div>
                    </div>
                `;
                
                card.addEventListener('click', () => selectCharacter(char.id));
                characterCards.appendChild(card);
            });
        }

        // 选择角色
        function selectCharacter(id) {
            document.querySelectorAll('.character-card').forEach(card => {
                card.classList.remove('selected');
            });
            
            const selectedCard = document.querySelector(`.character-card[data-id="${id}"]`);
            selectedCard.classList.add('selected');
            
            selectedCharacter = characters.find(char => char.id === id);
            startBtn.disabled = false;
        }

        // 开始游戏
        function startGame() {
            if (!selectedCharacter) return;
            
            // 随机选择AI角色
            const availableChars = characters.filter(char => char.id !== selectedCharacter.id);
            aiCharacter = availableChars[Math.floor(Math.random() * availableChars.length)];
            
            // 设置角色信息
            document.getElementById('playerName').textContent = selectedCharacter.name;
            document.getElementById('playerAvatar').textContent = selectedCharacter.icon;
            document.getElementById('aiName').textContent = aiCharacter.name;
            document.getElementById('aiAvatar').textContent = aiCharacter.icon;
            
            // 初始化游戏状态
            playerHealth = selectedCharacter.health;
            aiHealth = aiCharacter.health;
            playerEnergy = 100;
            aiEnergy = 100;
            playerPos = 100;
            aiPos = window.innerWidth - 180;
            
            // 更新UI
            updateHealthBars();
            updateEnergyBars();
            updatePositions();
            
            // 切换界面
            characterSelect.classList.add('hidden');
            gameArena.classList.add('active');
            
            // 开始倒计时
            startCountdown();
        }

        // 倒计时
        function startCountdown() {
            gameState = 'countdown';
            let count = 3;
            
            const countdownEl = document.createElement('div');
            countdownEl.className = 'countdown';
            gameCanvas.appendChild(countdownEl);
            
            const countInterval = setInterval(() => {
                count--;
                if (count > 0) {
                    countdownEl.textContent = count;
                    countdownEl.style.animation = 'none';
                    setTimeout(() => {
                        countdownEl.style.animation = 'countdownPulse 1s ease';
                    }, 10);
                } else if (count === 0) {
                    countdownEl.textContent = 'FIGHT!';
                    countdownEl.style.color = '#ff0000';
                } else {
                    clearInterval(countInterval);
                    countdownEl.remove();
                    startGameplay();
                }
            }, 1000);
        }

        // 开始游戏玩法
        function startGameplay() {
            gameState = 'playing';
            startAI();
            startGameLoop();
        }

        // 游戏主循环
        function startGameLoop() {
            gameTimer = setInterval(() => {
                // 恢复能量
                if (playerEnergy < 100) {
                    playerEnergy = Math.min(100, playerEnergy + 0.5);
                    updateEnergyBars();
                }
                
                if (aiEnergy < 100) {
                    aiEnergy = Math.min(100, aiEnergy + 0.5);
                    updateEnergyBars();
                }
                
                // 检查游戏结束
                if (playerHealth <= 0 || aiHealth <= 0) {
                    endGame();
                }
            }, 100);
        }

        // AI行为
        function startAI() {
            aiActionTimer = setInterval(() => {
                if (gameState !== 'playing') return;
                
                const distance = Math.abs(playerPos - aiPos);
                const action = Math.random();
                
                // 移动逻辑
                if (distance > 150) {
                    // 向玩家移动
                    if (playerPos < aiPos) {
                        moveAI(-aiCharacter.speed);
                    } else {
                        moveAI(aiCharacter.speed);
                    }
                } else {
                    // 战斗逻辑
                    if (action < 0.3) {
                        // 30%概率攻击
                        aiAttack();
                    } else if (action < 0.5 && aiEnergy >= 30) {
                        // 20%概率特殊攻击
                        aiSpecialAttack();
                    } else if (action < 0.7) {
                        // 20%概率格挡
                        aiBlock();
                    } else if (action < 0.9) {
                        // 20%概率跳跃
                        aiJump();
                    } else {
                        // 10%概率后退
                        if (playerPos < aiPos) {
                            moveAI(aiCharacter.speed);
                        } else {
                            moveAI(-aiCharacter.speed);
                        }
                    }
                }
            }, 800);
        }

        // 玩家移动
        function movePlayer(direction) {
            if (gameState !== 'playing') return;
            
            playerPos += direction * selectedCharacter.speed * 2;
            playerPos = Math.max(20, Math.min(window.innerWidth - 100, playerPos));
            updatePositions();
        }

        // AI移动
        function moveAI(direction) {
            if (gameState !== 'playing') return;
            
            aiPos += direction * aiCharacter.speed * 2;
            aiPos = Math.max(20, Math.min(window.innerWidth - 100, aiPos));
            updatePositions();
        }

        // 玩家跳跃
        function playerJump() {
            if (gameState !== 'playing' || isJumping) return;
            
            isJumping = true;
            player.style.bottom = '180px';
            
            setTimeout(() => {
                player.style.bottom = '80px';
                isJumping = false;
            }, 600);
        }

        // AI跳跃
        function aiJump() {
            if (gameState !== 'playing') return;
            
            ai.style.bottom = '180px';
            
            setTimeout(() => {
                ai.style.bottom = '80px';
            }, 600);
        }

        // 玩家攻击
        function playerAttack() {
            if (gameState !== 'playing' || isAttacking || isBlocking) return;
            
            isAttacking = true;
            player.classList.add('attacking');
            
            const distance = Math.abs(playerPos - aiPos);
            if (distance < 120) {
                // 造成伤害
                const damage = selectedCharacter.power * 3;
                aiHealth = Math.max(0, aiHealth - damage);
                updateHealthBars();
                
                // 添加受击效果
                ai.classList.add('hurt');
                createEffect(aiPos, 120, 'hit');
                
                setTimeout(() => {
                    ai.classList.remove('hurt');
                }, 500);
            }
            
            setTimeout(() => {
                player.classList.remove('attacking');
                isAttacking = false;
            }, 300);
        }

        // AI攻击
        function aiAttack() {
            if (gameState !== 'playing' || isAttacking) return;
            
            isAttacking = true;
            ai.classList.add('attacking');
            
            const distance = Math.abs(playerPos - aiPos);
            if (distance < 120) {
                // 造成伤害
                const damage = aiCharacter.power * 3;
                playerHealth = Math.max(0, playerHealth - damage);
                updateHealthBars();
                
                // 添加受击效果
                player.classList.add('hurt');
                createEffect(playerPos, 120, 'hit');
                
                setTimeout(() => {
                    player.classList.remove('hurt');
                }, 500);
            }
            
            setTimeout(() => {
                ai.classList.remove('attacking');
                isAttacking = false;
            }, 300);
        }

        // 玩家特殊攻击
        function playerSpecialAttack() {
            if (gameState !== 'playing' || isSpecialAttacking || playerEnergy < 30) return;
            
            isSpecialAttacking = true;
            playerEnergy -= 30;
            updateEnergyBars();
            
            player.classList.add('attacking');
            
            const distance = Math.abs(playerPos - aiPos);
            if (distance < 180) {
                // 造成大量伤害
                const damage = selectedCharacter.power * 6;
                aiHealth = Math.max(0, aiHealth - damage);
                updateHealthBars();
                
                // 添加特殊效果
                ai.classList.add('hurt');
                createEffect(aiPos, 120, 'special');
                
                setTimeout(() => {
                    ai.classList.remove('hurt');
                }, 500);
            }
            
            setTimeout(() => {
                player.classList.remove('attacking');
                isSpecialAttacking = false;
            }, 500);
        }

        // AI特殊攻击
        function aiSpecialAttack() {
            if (gameState !== 'playing' || aiEnergy < 30) return;
            
            aiEnergy -= 30;
            updateEnergyBars();
            
            ai.classList.add('attacking');
            
            const distance = Math.abs(playerPos - aiPos);
            if (distance < 180) {
                // 造成大量伤害
                const damage = aiCharacter.power * 6;
                playerHealth = Math.max(0, playerHealth - damage);
                updateHealthBars();
                
                // 添加特殊效果
                player.classList.add('hurt');
                createEffect(playerPos, 120, 'special');
                
                setTimeout(() => {
                    player.classList.remove('hurt');
                }, 500);
            }
            
            setTimeout(() => {
                ai.classList.remove('attacking');
            }, 500);
        }

        // 玩家格挡
        function playerBlock() {
            if (gameState !== 'playing' || isBlocking) return;
            
            isBlocking = true;
            player.classList.add('blocking');
            
            setTimeout(() => {
                player.classList.remove('blocking');
                isBlocking = false;
            }, 1000);
        }

        // AI格挡
        function aiBlock() {
            if (gameState !== 'playing') return;
            
            ai.classList.add('blocking');
            createEffect(aiPos, 120, 'block');
            
            setTimeout(() => {
                ai.classList.remove('blocking');
            }, 1000);
        }

        // 创建特效
        function createEffect(x, y, type) {
            const effect = document.createElement('div');
            effect.className = `effect ${type}-effect`;
            effect.style.left = `${x - 40}px`;
            effect.style.bottom = `${y}px`;
            gameCanvas.appendChild(effect);
            
            setTimeout(() => {
                effect.remove();
            }, 1200);
        }

        // 更新位置
        function updatePositions() {
            player.style.left = `${playerPos}px`;
            ai.style.left = `${aiPos}px`;
        }

        // 更新血条
        function updateHealthBars() {
            document.getElementById('playerHealth').style.width = `${playerHealth}%`;
            document.getElementById('aiHealth').style.width = `${aiHealth}%`;
        }

        // 更新能量条
        function updateEnergyBars() {
            document.getElementById('playerEnergy').style.width = `${playerEnergy}%`;
            document.getElementById('aiEnergy').style.width = `${aiEnergy}%`;
        }

        // 游戏结束
        function endGame() {
            gameState = 'ended';
            clearInterval(aiActionTimer);
            clearInterval(gameTimer);
            
            const message = document.createElement('div');
            message.className = 'game-message';
            
            if (playerHealth <= 0) {
                message.textContent = '你输了!';
                message.classList.add('defeat-message');
            } else {
                message.textContent = '你赢了!';
                message.classList.add('victory-message');
            }
            
            gameCanvas.appendChild(message);
            
            setTimeout(() => {
                message.remove();
                restartGame();
            }, 2000);
        }

        // 重新开始游戏
        function restartGame() {
            // 重置游戏状态
            gameState = 'select';
            playerHealth = 100;
            aiHealth = 100;
            playerEnergy = 100;
            aiEnergy = 100;
            playerPos = 100;
            aiPos = window.innerWidth - 180;
            isJumping = false;
            isBlocking = false;
            isAttacking = false;
            isSpecialAttacking = false;
            
            // 清除定时器
            clearInterval(aiActionTimer);
            clearInterval(gameTimer);
            
            // 重置UI
            player.classList.remove('attacking', 'hurt', 'blocking');
            ai.classList.remove('attacking', 'hurt', 'blocking');
            updatePositions();
            updateHealthBars();
            updateEnergyBars();
            
            // 返回角色选择界面
            gameArena.classList.remove('active');
            characterSelect.classList.remove('hidden');
            
            // 重置选择
            selectedCharacter = null;
            document.querySelectorAll('.character-card').forEach(card => {
                card.classList.remove('selected');
            });
            startBtn.disabled = true;
        }

        // 按钮控制
        document.getElementById('startBtn').addEventListener('click', startGame);
        document.getElementById('restartBtn').addEventListener('click', restartGame);

        // 方向键控制
        let moveInterval = null;
        
        document.getElementById('leftBtn').addEventListener('touchstart', (e) => {
            e.preventDefault();
            moveInterval = setInterval(() => movePlayer(-1), 50);
        });
        
        document.getElementById('leftBtn').addEventListener('touchend', () => {
            clearInterval(moveInterval);
        });
        
        document.getElementById('rightBtn').addEventListener('touchstart', (e) => {
            e.preventDefault();
            moveInterval = setInterval(() => movePlayer(1), 50);
        });
        
        document.getElementById('rightBtn').addEventListener('touchend', () => {
            clearInterval(moveInterval);
        });
        
        document.getElementById('upBtn').addEventListener('click', playerJump);
        document.getElementById('downBtn').addEventListener('click', () => {
            // 可以添加下蹲或其他动作
        });
        
        // 攻击按钮
        document.getElementById('attackBtn').addEventListener('click', playerAttack);
        document.getElementById('specialBtn').addEventListener('click', playerSpecialAttack);
        document.getElementById('blockBtn').addEventListener('click', playerBlock);
        document.getElementById('jumpBtn').addEventListener('click', playerJump);

        // 键盘控制(用于测试)
        document.addEventListener('keydown', (e) => {
            if (gameState !== 'playing') return;
            
            switch(e.key) {
                case 'ArrowLeft':
                    movePlayer(-1);
                    break;
                case 'ArrowRight':
                    movePlayer(1);
                    break;
                case 'ArrowUp':
                    playerJump();
                    break;
                case ' ':
                case 'j':
                    playerAttack();
                    break;
                case 'k':
                    playerSpecialAttack();
                    break;
                case 'l':
                    playerBlock();
                    break;
            }
        });

        // 初始化
        initCharacterSelect();
    </script>
</body>
</html>
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