零基础使用Trae CN编写第一个AI游戏教程
环境准备
确保已安装Python 3.8+和Trae CN库。通过pip安装:
bash
pip install traecn
创建基础游戏框架
初始化一个简单的2D游戏窗口:
python
import traecn as tn
# 初始化游戏引擎
game = tn.GameEngine(title="My First Game", width=800, height=600)
# 主游戏循环
while game.is_running():
game.clear_screen()
# 事件处理
for event in game.get_events():
if event.type == tn.QUIT:
game.quit()
game.update()
添加AI控制的角色
实现一个自动移动的精灵:
python
# 添加精灵类
class AISprite(tn.Sprite):
def __init__(self, x, y):
super().__init__(x, y, 50, 50, color=(255, 0, 0))
self.speed = 2
self.direction = 1
def update(self):
self.x += self.speed * self.direction
if self.x > 700 or self.x < 100:
self.direction *= -1
# 在游戏循环中使用
ai_char = AISprite(400, 300)
while game.is_running():
game.clear_screen()
ai_char.update()
ai_char.draw(game.screen)
game.update()
实现玩家交互
添加键盘控制角色:
python
class Player(tn.Sprite):
def __init__(self, x, y):
super().__init__(x, y, 50, 50, color=(0, 0, 255))
self.speed = 5
def handle_input(self, keys):
if keys[tn.K_LEFT]:
self.x -= self.speed
if keys[tn.K_RIGHT]:
self.x += self.speed
player = Player(200, 300)
while game.is_running():
keys = game.get_pressed_keys()
player.handle_input(keys)
player.draw(game.screen)
碰撞检测
添加基础碰撞逻辑:
python
def check_collision(sprite1, sprite2):
return (sprite1.x < sprite2.x + sprite2.width and
sprite1.x + sprite1.width > sprite2.x and
sprite1.y < sprite2.y + sprite2.height and
sprite1.y + sprite1.height > sprite2.y)
# 在游戏循环中检测
if check_collision(player, ai_char):
print("Collision detected!")
完整示例代码
python
import traecn as tn
class AISprite(tn.Sprite):
def __init__(self, x, y):
super().__init__(x, y, 50, 50, color=(255, 0, 0))
self.speed = 2
self.direction = 1
def update(self):
self.x += self.speed * self.direction
if self.x > 700 or self.x < 100:
self.direction *= -1
class Player(tn.Sprite):
def __init__(self, x, y):
super().__init__(x, y, 50, 50, color=(0, 0, 255))
self.speed = 5
def handle_input(self, keys):
if keys[tn.K_LEFT]:
self.x -= self.speed
if keys[tn.K_RIGHT]:
self.x += self.speed
def check_collision(sprite1, sprite2):
return (sprite1.x < sprite2.x + sprite2.width and
sprite1.x + sprite1.width > sprite2.x and
sprite1.y < sprite2.y + sprite2.height and
sprite1.y + sprite1.height > sprite2.y)
game = tn.GameEngine(title="AI Game Demo", width=800, height=600)
player = Player(200, 300)
ai_char = AISprite(400, 300)
while game.is_running():
game.clear_screen()
for event in game.get_events():
if event.type == tn.QUIT:
game.quit()
keys = game.get_pressed_keys()
player.handle_input(keys)
ai_char.update()
if check_collision(player, ai_char):
print("Game Over!")
game.quit()
player.draw(game.screen)
ai_char.draw(game.screen)
game.update()
运行与调试
保存为game.py后执行:
bash
python game.py
扩展建议
- 添加更多AI行为模式(如追踪算法)
- 实现游戏状态管理(开始/结束界面)
- 加入音效和图像资源
- 优化碰撞检测性能
无关技术高低,只是一份简单的乐趣与回忆。以后有空,或许还能再优化优化,提升一下编程的水平,或是加一点更贴心的小功能,毕竟,热爱从来都不分轻重,随手而为的美好,也值得被记录。收藏点赞关注转发都有积分哦。
点个关注
进入我主页「资源」
免费下载,直接运行
持续分享Python/网页/小程序/电脑实用工具,
不套路、不加密,关注不迷路!