C++控制台UI交互

GitHub - ArthurSonzogni/FTXUI: :computer: C++ Functional Terminal User Interface. :heart:

cpp 复制代码
#include <stdlib.h>                // for EXIT_SUCCESS
#include <ftxui/dom/elements.hpp>  // for text, operator|, vbox, border, Element, Fit, hbox
#include <ftxui/screen/screen.hpp>  // for Full, Screen
#include <memory>                   // for allocator
#include <chrono>                  // for operator""s, chrono_literals
#include <thread>  // for sleep_for

#include "ftxui/dom/node.hpp"      // for Render
#include "ftxui/screen/color.hpp"  // for ftxui

#include "ftxui/dom/canvas.hpp"  // for Canvas
#include <ftxui/dom/table.hpp>      // for Table, TableSelection


#include "ftxui/component/captured_mouse.hpp"  // for ftxui
#include "ftxui/component/component.hpp"  // for Button, Horizontal, Renderer
#include "ftxui/component/component_base.hpp"      // for ComponentBase
#include "ftxui/component/screen_interactive.hpp"  // for ScreenInteractive
#include "ftxui/dom/elements.hpp"  // for separator, gauge, text, Element, operator|, vbox, border

using namespace ftxui;
ButtonOption Style() {
    auto option = ButtonOption::Animated();
    option.transform = [](const EntryState& s) {
        auto element = text(s.label);
        if (s.focused) {
            element |= bold;
        }
        return element | center | borderEmpty | flex;
        };
    return option;
}

class Graph {
public:
    std::vector<int> operator()(int width, int height) const {
        std::vector<int> output(width);
        for (int i = 0; i < width; ++i) {
            float v = 0;
            v += 0.1f * sin((i + shift) * 0.1f);        // NOLINT
            v += 0.2f * sin((i + shift + 10) * 0.15f);  // NOLINT
            v += 0.1f * sin((i + shift) * 0.03f);       // NOLINT
            v *= height;                                // NOLINT
            v += 0.5f * height;                         // NOLINT
            output[i] = static_cast<int>(v);
        }
        return output;
    }
    int shift = 0;
};

auto testBorder() {
    using namespace ftxui;
    auto make_boxed = [] {
        return vbox({
            text("borderLight") | borderStyled(LIGHT, Color::Red),
            text("borderDashed") | borderStyled(DASHED, Color::Green),
            text("borderHeavy") | borderStyled(HEAVY, Color::Blue),
            text("borderDouble") | borderStyled(DOUBLE, Color::Yellow),
            text("borderRounded") | borderStyled(ROUNDED, Color::Cyan),
            text("borderLight") | borderLight,
            });
        };
    auto make_box = [](int dimx, int dimy) {
        std::string title = std::to_string(dimx) + "x" + std::to_string(dimy);
        return window(text(title) | hcenter | bold,
            text("content") | hcenter | dim) |
            size(WIDTH, EQUAL, dimx) | size(HEIGHT, EQUAL, dimy);
        };
    auto style = size(WIDTH, GREATER_THAN, 20) | border |
        size(HEIGHT, GREATER_THAN, 30) | size(WIDTH, LESS_THAN, 50);

    Graph my_graph;

    return 
        hbox({
            vbox({
                text("Line 1"),
                filler(),
                text("Line 2"),
                text("Line 3"),
            }) | border,

            make_boxed() | color(Color::Red) | border,

            separatorDashed() | color(Color::Red),
            
            dbox({
                vbox({
                    text("line_1"),
                    text("line_2"),
                    text("strikethrough") | strikethrough,
                    text("inverted") | inverted,
                    text("hyperlink") | hyperlink("https://www.google.com"),
                }) | border,
                text("overlay") | border | center,
                    }),

            graph(std::ref(my_graph)) | color(Color::YellowLight) | bgcolor(LinearGradient()
                          .Angle(45)
                          .Stop(Color::DeepPink1)
                          .Stop(Color::DeepSkyBlue1)),

            hflow({
                make_box(7, 7),
                make_box(7, 5),
            }) | style,

            hflow(
            paragraph(" Here is a text "), text("underlined ") | underlined,
            paragraph(" Here is a text "), text("bold ") | bold,
            paragraph(" Here is a text "), text("dim ") | dim,
            paragraph(" Here is a text "), text("red ") | color(Color::Red),
            paragraph(" A spinner "), spinner(6, 5 / 10)) | border,

            }) | flex;
}

auto testTable() {
    using namespace ftxui;

    auto table = Table({
        {"Version", "Marketing name", "Release date", "API level", "Runtime"},
        {"2.3", "Gingerbread", "February 9 2011", "10", "Dalvik 1.4.0"},
        {"4.0", "Ice Cream Sandwich", "October 19 2011", "15", "Dalvik"},
        {"4.1", "Jelly Bean", "July 9 2012", "16", "Dalvik"},
        {"4.2", "Jelly Bean", "November 13 2012", "17", "Dalvik"},
        {"4.3", "Jelly Bean", "July 24 2013", "18", "Dalvik"},
        {"4.4", "KitKat", "October 31 2013", "19", "Dalvik and ART"},
        {"5.0", "Lollipop", "November 3 2014", "21", "ART"},
        {"5.1", "Lollipop", "March 9 2015", "22", "ART"},
        {"6.0", "Marshmallow", "October 5 2015", "23", "ART"},
        {"7.0", "Nougat", "August 22 2016", "24", "ART"},
        {"7.1", "Nougat", "October 4 2016", "25", "ART"},
        {"8.0", "Oreo", "August 21 2017", "26", "ART"},
        {"8.1", "Oreo", "December 5 2017", "27", "ART"},
        {"9", "Pie", "August 6 2018", "28", "ART"},
        {"10", "10", "September 3 2019", "29", "ART"},
        {"11", "11", "September 8 2020", "30", "ART"},
        });

    table.SelectAll().Border(LIGHT);

    // Add border around the first column.
    table.SelectColumn(0).Border(LIGHT);

    // Make first row bold with a double border.
    table.SelectRow(0).Decorate(bold);
    table.SelectRow(0).SeparatorVertical(LIGHT);
    table.SelectRow(0).Border(DOUBLE);

    // Align right the "Release date" column.
    table.SelectColumn(2).DecorateCells(align_right);

    // Select row from the second to the last.
    auto content = table.SelectRows(1, -1);
    // Alternate in between 3 colors.
    content.DecorateCellsAlternateRow(color(Color::Blue), 3, 0);
    content.DecorateCellsAlternateRow(color(Color::Cyan), 3, 1);
    content.DecorateCellsAlternateRow(color(Color::White), 3, 2);

    return table.Render();
}

auto testCanvas(ftxui::Canvas& c) {
    using namespace ftxui;
    c.DrawText(0, 0, "This is a canvas", [](Pixel& p) {
        p.foreground_color = Color::Red;
        p.underlined = true;
        });

    // Triangle:
    c.DrawPointLine(10, 10, 80, 10, Color::Red);
    c.DrawPointLine(80, 10, 80, 40, Color::Blue);
    c.DrawPointLine(80, 40, 10, 10, Color::Green);

    // Circle, not filled and filled:
    c.DrawPointCircle(30, 50, 20);
    c.DrawPointCircleFilled(40, 40, 10);

    // Plot a function:
    std::vector<int> ys(100);
    for (int x = 0; x < 100; x++)
        ys[x] = int(80 + 20 * cos(x * 0.2));
    for (int x = 0; x < 99; x++)
        c.DrawPointLine(x, ys[x], x + 1, ys[x + 1], Color::Red);

    return canvas(&c) | border;
}

void testDom() {
    using namespace ftxui;
    //auto c = Canvas(100, 100);
    //auto document = testCanvas(c);
    auto document = testBorder();
    //auto document = testTable();
    auto screen = Screen::Create(Dimension::Full(), Dimension::Fit(document));
    Render(screen, document);
    screen.Print();
    getchar();
}

int test() {
    int value = 50;

    auto style = ButtonOption::Animated(Color::Default, Color::GrayDark,
        Color::Default, Color::White);
    // clang-format off
    auto btn_dec_01 = Button("-1", [&] { value += 1; }, style);
    auto btn_inc_01 = Button("+1", [&] { value -= 1; }, ButtonOption::Animated());
    auto btn_dec_10 = Button("-10", [&] { value -= 10; }, Style());
    auto btn_inc_10 = Button("+10", [&] { value += 10; }, Style());
    auto input = Input("1", "placeholder " + std::to_string(1));
    // clang-format on

    // The tree of components. This defines how to navigate using the keyboard.
    // The selected `row` is shared to get a grid layout.
    int row = 0;
    auto container = Container::Vertical({});
    auto buttons = Container::Vertical({
        Container::Horizontal({btn_dec_01, btn_inc_01}, &row) | flex,
        Container::Horizontal({btn_dec_10, btn_inc_10}, &row) | flex,
        });
    //container.Add(input);
    //container.Add(Checkbox("Checkbox" + std::to_string(1)));

    // Modify the way to render them on screen:
    auto component = Renderer(buttons, [&] {
        return vbox({
                   text("value = " + std::to_string(value)),
                   separator(),
                   buttons->Render() | flex,
            }) |
            flex | border;
        });

    auto screen = ScreenInteractive::FitComponent();
    screen.Loop(component);
    return EXIT_SUCCESS;
}


创作不易,小小的支持一下吧!

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