--星空露珠工作室制作
--时间罗盘
--作者韩永旗
--作者迷你号247312290




--罗盘时钟
--星空露珠工作室制作
--数字换中文
local Script = {}
local ui={"7578885190391279522-144925","7578885190391279522-144925_"}
--显示框 2 年份228 节日158
local ui0={3,64,125,150,183,215}
local data={{'秒',0,59,6,1,370, 15},{'分',0,59,6,1,300, 14},{'时',0,23,15,1,235, 13},{'星期',1,7,45,0,185, 13},{'号',1,31,11.25,0,135, 12},{'月',1,12,30,0,75, 13},}
-- 组件启动时调用
function Script:OnStart()
-- self:AddTriggerEvent(TriggerEvent.UIButtonClick, self:OnUIButtonClick, "元件id")
self:AddTriggerEvent(TriggerEvent.GameAnyPlayerEnterGame, self.uiplayer)
end
local zhChar = {'一','二','三','四','五','六','七','八','九'}
function Script:formatNumber(num)
if type(num)~='number' then return num..'is not a num' end
if num>99 then return num..'不是两位数' end
if num==0 then return '零'
elseif num>0 and num<10 then return zhChar[num]
elseif num>=10 then
if num==10 then return '十' end
if num%10==0 then return zhChar[math.floor(num/10)]..'十'
elseif num>10 and num<20 then return '十'..zhChar[num%10]
else return zhChar[math.floor(num/10)]..'十'..zhChar[num%10]
end
end
end
--设置元件图片
function Script:setgip(p,id,url) CustomUI:SetTexture(p,ui[1],ui[2]..id,url) end
--设置元件大小
function Script:setsize(p,id,d,h) CustomUI:SetSize(p,ui[1],ui[2]..id,d,h) end
--设置元件位置
function Script:setpos(p,id,x,y) CustomUI:SetPosition(p,ui[1],ui[2]..id,x,y) end
--设置元件颜色
function Script:setcolor(p,id,color) CustomUI:SetColor(p,ui[1],ui[2]..id,color) end
--显示元件
function Script:show(p,id) CustomUI:ShowElement(p,ui[1],ui[2]..id) end
--隐藏元件
function Script:hide(p,id) CustomUI:HideElement(p,ui[1],ui[2]..id) end
--设置文字框
function Script:setstr(p,id,str) CustomUI:SetText(p,ui[1],ui[2]..id,str) end
--设置元件文字大小
function Script:setfontsize(p,id,size) CustomUI:SetFontSize(p, ui[1],ui[2]..id,size) end
--旋转元件
function Script:rotate(p,pi) CustomUI:RotateElement(p,ui[1],ui[2]..button.rotate1,pi) Trigger.UI:setText(p,ui[1],ui[2]..button.rotate2,pi) end
--元件平滑旋转到指定角度
function Script:smoothrotateto(p,id,time,angle) CustomUI:SmoothRotateTo(p,ui[1],ui[2]..id,time,angle) end
--元件平滑旋转到相对角度
function Script:smoothrotateby(p,id,time,angle) CustomUI:SmoothRotateBy(p,ui[1],ui[2]..id,time,angle) end
--播放声音
function Script:music(p) Actor:PlaySoundEffectById(p,10948,15,1,false) end
--绘画界面
function Script:upui(p)
self:show(p,1)
--self:setpos(p,1,0,0)
self:setsize(p,1,0,0)
self:show(p,2)
self:setpos(p,2,-20,0)
self:setsize(p,2,400,25)
self:show(p,228)
self:setpos(p,228,-15,0)
self:setsize(p,228,70,20)
local t=os.date("*t",timeInterval)
self:setstr(p,228,t.year.."年")
self:setfontsize(p,228,15)
for k,v in pairs(data) do
local id=ui0[k]
self:show(p,id)
self:setpos(p,id,0,0)
self:setsize(p,id,0,0)
local str=''
for i=v[2],v[3] do if v[1]=='星期' then if i==1 then str=v[1]..'日' elseif i==6 then str='星期伍' else str=v[1]..self:formatNumber(i-1) end else str=self:formatNumber(i)..v[1] end
local id=ui0[k]+i+v[5]
--local color=Graphics:getRandomColor()
local color=string.format("0x%x",math.random(0,255))..string.format("%x",math.random(0,255))..string.format("%x",math.random(0,255))
local angle=-(i+v[5]-1)*v[4]
self:show(p,id)
self:setpos(p,id,0,0)
self:setsize(p,id,v[6],20)
self:setstr(p,id,str)
self:setcolor(p,id,color)
self:setfontsize(p,id,v[7])
self:smoothrotateto(p,id,4,angle)
end
self:ThreadWait(3)
end
self:ThreadWait(1)
self:uptime(p)
end
function Script:uptime(p)
threadpool:work(function()
local t=os.date("*t",timeInterval)
--print('当前时间:'..t.year.."年"..t.month.."月"..t.day.."日"..t.wday..t.hour..":"..t.min ..":"..t.sec)
local time={t.sec,t.min,t.hour,t.wday,t.day,t.month,t.year}
for k,v in pairs(data) do
local id=ui0[k]
local angle=(time[k]+v[5]-1)*v[4]
threadpool:work(function() self:smoothrotateto(p,id,0.5,angle) end)
end
end)
self:music(p)
self:ThreadWait(1)
self:uptime(p)
end
function Script:uiplayer(e)
local p=e.CurEventParam.TriggerByPlayer
threadpool:work(function() self:upui(p) end)
end
--print(string.format("0x%x",math.random(0,255))..string.format("%x",math.random(0,255))..string.format("%x",math.random(0,255)))
return Script